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Laurent Victorino
Game Programmer / Teacher
Lyon, France
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Laurent Victorino
published the article
Sep 25, 2017 6:34 PM
Our quest to make bug reporting easy
In-game bug reporting made easy with a simple Unity prefab
Our quest to make bug reporting easy
Article
Laurent Victorino
updated the project
Nov 8, 2016 3:24 AM
Night Call
Work on real city data.
Showcase
You can now change it to NightCall :D
It's for an unannounced game (the reveal will be done on Nov 2nd 2016 ;))
Woah this is really interesting. Is this for an app you're working on or a game?
Laurent Victorino
published the project
Oct 29, 2016 4:26 PM
Linking motion capture devices with Unity
A company that builds tiny motion capture devices needed a 3D test scene (Work done in 10 days).
Showcase
Laurent Victorino
published the project
Oct 29, 2016 4:18 PM
Night Call
Work on real city data.
Showcase
You can now change it to NightCall :D
It's for an unannounced game (the reveal will be done on Nov 2nd 2016 ;))
Woah this is really interesting. Is this for an app you're working on or a game?
Laurent Victorino
published the project
Oct 29, 2016 4:08 PM
HarshQuad
Get crazy finding rectangles with corners of the same color.
Showcase
Laurent Victorino
updated the project
Oct 29, 2016 4:02 PM
Tiny Avengers
Small prototype for the love of the pixelated beat'em all. I did all the programming part (using the lovely art of Raymond Teo - @secretbasesg -). Work made in 37 hours in total as seen in the making of time lapse video.
Showcase
This is a great way to see your progress and your programming skills.
About Me
Game programmer for more than 10 years now, I've worked for big publishers on AAA games. Now...
Monkey Moon
Founder & Lead programmer
Epitech Paris
Master Degree (Computer Science)
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