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Jérémy ZELER-MAURY
CEO - Programmer
Nîmes, France
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Jérémy ZELER-MAURY
updated the article
May 9, 2018 2:30 PM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
Article
Stratos Kakalis
6 days ago
Very impressive terrain solution! Can't wait to see the finished game :)
Thanks ^_^
FA
Faisal Alshinifi
3 months ago
its amazing!
@Faisal Alshinifi I don't really understand what you mean but yes, this is our game Edge Of Eternity and i did the terrain system that i described in this post
May 8, 2018 11:18 AM
Jérémy ZELER-MAURY
published the article
May 8, 2018 9:57 AM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
Article
Stratos Kakalis
6 days ago
Very impressive terrain solution! Can't wait to see the finished game :)
Thanks ^_^
FA
Faisal Alshinifi
3 months ago
its amazing!
@Faisal Alshinifi I don't really understand what you mean but yes, this is our game Edge Of Eternity and i did the terrain system that i described in this post
Jérémy ZELER-MAURY
published the game
Sep 25, 2017 5:38 AM
+1
Hover: Revolt of Gamers
Untitled content
Game
Jérémy ZELER-MAURY
published the game
Sep 25, 2017 5:38 AM
+2
Edge of Eternity
Edge of Eternity is inspired by the great JRPG tradition for the strategical ATB combats and the characters progression and by the latest success of western RPG for the vast open worlds to explore and the non-linear stories.
Game
About Me
Creative director, Rendering Programmer and Technical Artist for Midgar Studio, Specialized on...
Midgar Studio
CEO
Créajeux
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Certifications (1)
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Unity Certifiied Developer
Apr 2016
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