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Andrew Horobin
Data & Technical Marketing - Other
San Francisco, United States
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Andrew Horobin
updated the project
Nov 20, 2016 4:47 AM
Polygon Splitter and Shader
This was my first go at shaders, in which I wanted to be able to shade objects per-polygon with a random color between two selected colors. I got the end result I wanted, but it ended up being more of a C# geometry rebuilding tool...
Showcase
Andrew Horobin
2 years ago
Maybe eventually! The poly splitter doesn't support weights/animations yet, but if I get that implemented then I might submit it!
Nice job Andrew! Why isn't this on the asset store :p
Andrew Horobin
published the project
Oct 31, 2016 3:59 PM
Polygon Splitter and Shader
This was my first go at shaders, in which I wanted to be able to shade objects per-polygon with a random color between two selected colors. I got the end result I wanted, but it ended up being more of a C# geometry rebuilding tool...
Showcase
Andrew Horobin
2 years ago
Maybe eventually! The poly splitter doesn't support weights/animations yet, but if I get that implemented then I might submit it!
Nice job Andrew! Why isn't this on the asset store :p
About Me
Hey there, I work at the Unity Asset Store working in databases and overseeing new projects
Unity Technologies
Data & Technical Marketing
Art Institute of California - San Francisco
Visual & Game Programming
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Unity Certification
Jul 2016
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