This scene has been created in Unity 2018 and the High Definition Render Pipeline. To compose the scene, I used the assets created for the Book of the Dead demo and available in the Asset Store.
This scene is inspired by The...
Jul 19, 2018 4:53 AM
Experimentation with environment blending on Unity inspired by Star Wars: Battlefront terrain blending technology.
The blending is done by calculating the intersection distance between the meshes. This creates a mask that is...
Jan 8, 2018 8:26 AM
This is a all in one shader made to do those procedural gems. Here is a list of effects involved : Parallax, Refraction, Offset mapping, Reflection, Volumetric rendering, Thickness.
Jan 2, 2018 8:28 AM
Real-time flag shader made for a mobile game. This shader is inspired by this article https://simonschreibt.de/gat/deus-ex-3-folds/
Animation made using vertex shader, one blendshape and some texture offsets.
Stylized Character Rendering
Dec 5, 2017 9:18 PM
This real-time custom rendering solution is based on two shaders.
One for the character, which allows to do stylized and smooth lighting with specific highlighting features, and another one for the eyes to achieve some real life...
Dota 2 Shading Pipeline for Unity
Dec 6, 2017 5:02 AM
The Game Shaders - Volume 1 is a shader framework based on a Dota 2 made by Valve and available in the Unity Asset Store.
Those shaders are based on Dota 2 shading system and rendering. The aim was to be able to follow the...