Menu design & implementation for Blastzone, an unreleased twin-stick shooter for PC & Consoles.
The design was first mocked up in Photoshop, and then implemented using uGUI, DOTween, TMPro & C#.
The menu system had to be...
A mobile RPG-lite published in 2013 for Android.
I was responsible for all the pre-rendered artwork.
Models were created, animated and rendered in Cinema 4D.
(In-game screenshots are upscaled from the game's lower resolution.)