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53
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14 days ago
Ice World - Lake and Models shaders, textures
Ice shader features: - pbr - very fast and suitable for mobile it use shader model 2.0 - it behave like water you could setup water depth - ice depth slider - noise which kills tilling - is affected by environment and fog! - environment reflections - shelf and falloff color - co-work with other models and unity terrain - Translucency shader variants - Metalic and specular variants - variants for models and lakes Asset contains: - 132 Ice materials (544 with all variants of shader) - 88 Ice textures - ice demo scenes - ice 8 shader variants Assetstore link: http://u3d.as/KDu Scene made with: - dynamic nature snow cover shaders and assets - winter ground pack (background terrain) - speedtree trees
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3 days ago
VR Hands FP Arms
Shaders need shader model 3.0+, hands also looks pretty at standard and mobile shaders. PBR Arms and Hands for female and male characters in standalone and mobile versions.. Assets use our custom and fast standard skin shader which supported features like: Translucency, Tint, Rim light, Ramp. With smart sliders you are able to control every aspect of the shader. Skin shader could be also used for other parts of character as basic skin shader. Models are animated and they contains pack of basic animations like: catching, throwing, fist fighting, idle, 3 spells, sword/knife fighting, pistol shooting. This pack contains: - Female and male arms for first person games in standalone and mobile versions. - Female and male hands for VR games in standalone and mobile versions. - All textures in 3 variants - Blood and Dirt support - Controllers for left and right hand/arms - 16 Animations for Arms - 21 Animations for Hands - Standard PBR skin shader - Test models: pistol and sword - Example and test system to control your hands and arms - Example and test VR and FP characters - Mecanim controllers for each hand - 35 Arms and hands textures (4096x4096) - 3 Ramp textures (256x16) We will add more weapons, animations and hand models in upcomming updates.
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a month ago
Dynamic Nature - Models, Shaders, Textures, System
This pack is: - group of HQ assets which will work with unity standard shaders and other systems - group of shaders which will bring better quality and simplify your workflow, if you want to use them. Shaders need shader model 2.0-3.0 so they supports even old mobiles. Pack contains: - 88 Ice textures, 68 materials (544 ice variants), - 8 Ice shaders, - Example snow manager, one slider to rule them all! (terrain, models, particles, trees, grass), - 6 Trees with LODs and 24 prefabs ( normal, winter, seasonal versions), - 5 Small stones and 15 prefabs (normal, winter/moss/grass versions), - 6 Big stones and 18 prefabs (normal, winter/moss/grass versions, uvFree with models, terrain blending), - 27 Billboard grass textures (9 sets), - 33 Shaders , - uNature support, - Pegasus support (snow triggers), - 7 Grass models (texture is atlased), - 5 Grass shaders (2 for uNature, 1 custom, 2 for unity terrain ), - 5 Leaves shaders (normal, winter and seasonal with metalic specular, versions), - 4 Bark shaders (normal, winter with metalic, specular versions), - 20 Ground textures (5 sets), - 1 Particle prefab, - 3 Example terrain shaders: 4 layers with snow (triplanar with model blending, world mapped, standard), Full terrain shader versions (255 layers) will be released with cooperation with Adam Goodrich as separate asset, - 3 Demo scenes (2 from movie and 1 uvFree power presentation), - Shaders support instantiating, This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow shader dynamically reacts on object position and covers it by snow correctly by taking into account normalmap, vertex position and it's direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD. Soon we will add billboard versions with snow shader until this moment we use cross models which ofc support snow system. Grass 2 Snow grass shaders are compatibile with unity terrain. They overwrite unity terrain grass shaders. They will work normaly until snow amount will rise. 2 uNature shaders which use Albedo, AO, Normals. This will make your grass detailed and natural. 1 Advanced grass shader for custom solutions. Trees They have very low overdraw and shared textures and materials. That means they are gpu and batching friendly. Trees are in hero versions - archviz and normal which are siutable for games. You also could use hero LOD for games when camera is very close. In our demo scene we get 200-300 fps on gtx 960 with our hero assets. Shaders support instantiating! Meshes Prefabs show many shaders specular and metalic variants like: UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically. Terrain Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. Soon we will add separated pack with 255 textures limit at terrain with tesselation, ao and snow. Ice Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending,support shader model 2.0, mobile friendly. All shaders use the same channels as unity standard shaders and support instantiating: Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB) Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G) We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory. uNature and Grass shader presentation: https://i.gyazo.com/610520469774436eb474f11ee920bbaf.gif [​IMG] ** COMMING SOON with 1.1v** Actual Version 1.1.5 Roadmap: Version 1.2 Probably released in 26.02.2017 - Wind support and leaves dropping for trees will be added in period of 1 month - More LODs and models like Trees, Grass, Rocks, Stones Version 1.3 Probably released in xx.03.2017 - Terrain with 255 splats and our snow system released as separated asset 1-2 months
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15 days ago
Spelldrift Academy
Point-and-click adventure game designed for VR glasses, thus breaking some conventions associated with genre. You play the character of a talented, albeit a bit lazy magical arts student. On the eve of the next series of exams the hero oversleeps, misses group activities and must catch up individually. With the help of common sense and the appropriate range of spells (like Telekinesis or Criomancy) he solve challenges presented before him (puzzles or environmental challenges). However, he notes that the Academy he currently resides in differs from the one he remembers. It turns out that it hides more secrets than meets the eye ...
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2 months ago
Nature Set
Nature Set Nature Set is group of environment assets for Unreal engine with carefully prepared LODs and optimization aspect. Each asset have reasonable number LOD triangles and LODs. Landscape and grass textures are 2048x2048, model textures are up to 4096x4096. Rocks were carefully sculpted and optimized on LODs. Trees were sculpted and photoscanned, last tree LODs are billboard/cross. In this asset you will also find landscape ground materials such rock, mud, stone, asphalt, grass, sand, litter, leaves. All models and textures were made from 10x10k photo material. Unity version will be available in few weeks (uploaded today) Link: https://www.unrealengine.com/marketplace/item/2ff772d8b523491eb806a7882268234b
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4 months ago
Park and Nature Pack
Photoscanned and sculpted models with great LODs! Last LOD usualy use 20-50 tris. Pack will contain: - trees - grass - terrain shader - models shaders (based on standard shader) - architecture models - few demo scenes
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4 months ago
Landscape Terrain Shader [Work in Progress]
Unity shader that works with unity terrain or any other object, model. Screens are early work in progress. Rendering will be much better. Features: - Faster then unity terrain shader - Snow accumulation (progressive) - Perfect tripilanar shading - System which kills texture tiling - Geological layers - Almost unlimited textures number - Tesselation/ Paralax - Global normal map - Compatibility with Gaia, Gena - Unity terrain support - Any mesh support - Height blend textures - Additional auto-painting version with manual overwrite possibility Much much more features which are underdevelopment.
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17 days ago
World Streamer
World Streamer is a memory streaming system. By using it you are able to stream whole your game from a disc in any axis and space. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks. https://www.assetstore.unity3d.com/en/#!/content/36486 Features: - floating point error fix system - looped world system - multi scene editing support - Unity 5.3+ support but it also work on older unity versions - multiple layers streaming - support for multiple devs working at one area - removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes - ring streaming (replacement of the objects according to the distance) - collider hit streaming option - support for extremely big worlds - easy automatic processes will save your development time - in few clicks you can stream endless world - work in any axis and space: 2d, 3d, vertical, horizontal - reduce RAM,CPU,GPU,VRAM usage of your game - reduce number of objects in your scene - compatible with unity5 speedtree or any tree system - spawned player support - physics manager - load your world in background ( async loading ) - compatible with amplify, graphine and any other texture stream system - loading screen system - LOD system for split terrains - Webplayer and WebGL support - innovative local area updater - terrain culling system based on camera view (Unity 5.3+) - GI and lighting manager - Occlusion Culling support (Unity 5.5+) - compatible with terrain stitcher and multiple terrain brush - fully commented opensource code that will help you to work with World Streamer! - compatible with: World Creator Gaia Terrain Composer RTP uConstruct
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a month ago
Gloria Victis MMO
MMO game made at unity engine which is currently available at steam. Non target fight mode, sieges, crafting, and medieval theme. I left this project after 5 years - 1st January 2016. Huge list of my dutes in project and company: company co-owner, chairman of the board, the only level designer (I made and optimize 25x25km world my own), mecanim (players, mobs, server avatars) and objects creator, team manager, optimizations (cpu,gpu ram vram), streaming systems deploy and conservation (texture by amplify textures 2 and assets by world streamer), project setup, assets import, QA (for 3d, 2d, programmers, artists, animators), equipment and in game characters manager, systems designer (code, objects, 3d representation solutions), creating movies and scenes for movies, AI optimizations, navmesh optimizations and generation, weather system designer, and much much more...
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4 months ago
Landscape Ground Pack 2
High quality 164 ground textures: albedo, normal, specular, height, ambient occlusion, roughness. pack also include few HQ huge terrain samples. Asset Store Link: https://www.assetstore.unity3d.com/en/#!/content/73547