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Talent
497 Results
Bartlomiej Galas
System, Level Designer, Manager, Shader Coder - Owner
NatureManufacture (assetstore, unreal marketplace publisher) owner, systems designer, level designer, 2d artist, shader's creator. I've developed,...
Syo Sata
Build the world - Artist
I am an illustrator who is experimenting with game production. Studying: Modeling , c# , shader scripting, etc...
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Jobs
79 Results
Mar 7, 2018 8:37 PM
Looking for a shader programmer
Istanbul, Turkey
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Task
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3 - 5 years experience
We’re looking for an experienced shader programmer who can code an optimised and high-fidelity new shader to replace the one we’re currently using on the cars in our 3D mobile racing game.The new shader has to be visually similar...
Shaders
Unity
Task
Apr 7, 2018 3:34 PM
Technical Artist - Lighting, Shaders, Maya2Unity Pipeline
Los Angeles, United States
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Full Time
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3 - 5 years experience
DescriptionThe Third Floor is looking for a Unity Technical Artist for a large-scale entertainment project using the Unity Game Engine. The ideal candidate will come with extensive Unity (and preferably also Unreal Engine)...
Lighting Artist
Shaders
PBR
Maya
Unity 3D
C#
Maya to Unity Export
VR / AR
Debug Shaders
Pipelines
Textures
look development
Python
HLSL
GLSL
Substance Painter
UI
Job
DM
Mar 14, 2018 2:30 PM
unity3D图形算法shader优化技术美术
Beijing, China
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Full Time
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0 - 2 years experience
职位描述:负责:制作3D效果并运用于游戏引擎中;提高并优化游戏的图形效果;为游戏的美术素材制定规范;对游戏项目整体的图形效果负责。 要求:熟悉计算机图形学,能熟练运用主流的图形技术;熟悉Unity引擎;能独立编写shader,并根据需求进一步修改和优化;了解次世代图形技术。 加分项:对游戏开发抱有极大热情,了解并能随时跟进游戏业界的最新动态;学习能力强,能坚持不懈地攻克游戏开发过程中的诸多难题; 始终以业界一流水平要求自己,以开发出最好玩、最精致的世界级游...
Shaders
CG
Unity
Game Development
Graphics
Job
Projects
36006 Results
Apr 14, 2018 10:48 AM
TENT
TENT is a game focused on experience and story, currently under development. Inspired by nature, love, fear and unknown.
Game
Apr 24, 2018 5:36 PM
BackDrop Part.1 - Awake
Showcase
Apr 27, 2018 12:04 AM
Moments of Life♥
#ProxiArtChallenge #Unity
Article
View Challenge
View Challenge
Channels
2 Results
直播:Unity着色器训练营第二期
855 Members
11月29日晚上8点整,将会由Unity技术经理鲍健运和马瑞带来Unity着色器训练营第二期。此次的直播会有以下主要几个内容: 1. 回顾训练营第一期中Shader的重要概念。 2. 深度剖析法线贴图(Normal Mapping)机理,展示其应用效果。 3. 实例解释基于图片的光照(Image Based Lighting)着色器。 4. 撰写Shader代码实现替换着色器(Replacement Shader)功能。
South APAC Challenge
61 Members
Talk about the South APAC Challenge. Have a question? Let's huddle!