Notifications
Talent
599 Results
Mehmet Can Kahraman
Simula Games - Transport Company Simulator - Programmer
Founder, main developer and game designer at Simula Games.
Sennett
student - Artist
https://www.artstation.com/sennett_ming
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Jobs
49 Results
SK
Jan 22, 2019 4:05 PM
Shader Expert Required
San Francisco, United States
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Task
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0 - 2 years experience
We are looking for a shaders expert that will help mitigate a gap in our development pipleline.Currently, we have a need for a single shader to be written, that is essentially a combination of 2 currently available shaders we...
Shaders
Mixed Reality
Microsoft HoloLens
Task
J
Jul 24, 2018 1:21 AM
Looking for particle effect and shader expert
Georgia, United States
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Task
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3 - 5 years experience
I am a point in my development cycle where I need to start making the visual effects for many of the components. I am looking for a contractor that I can use for ALL of the visual effects on an as needed basis. No modelling will...
Unity
Task
Jan 18, 2019 3:01 AM
Senior Unity3d/Shaders Developer -Remote- Europe Time Zone
Netherlands
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Spain
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Germany
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France
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United Kingdom
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Full Time
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5+ years experience
ACCELERATING AUTONOMY WITH SIMULATIONThe key to accelerating development of autonomy applications is having artificial intelligence models that can adapt between synthetic and real data. CVEDIA uses the latest game-based...
Unity3D
Shaders
Rendering
HLSL
CUDA
Job
Projects
498 Results
Oct 10, 2018 4:09 AM
Recreating a Zelda-inspired toon shading in ShaderGraph
Tips on how to recreate the iconic look in Unity's node-based shader editor
Recreating a Zelda-inspired toon shading in ShaderGraph
Article
Oct 7, 2018 9:47 PM
Toon shader in the style of Zelda: Breath of the Wild
This is a shader which tries to replicate the look of The Legend of Zelda: Breath of the Wild. It is made entirely with Unity's ShaderGraph, and it uses one custom node to capture lighting. Specifically it implements: I also wrote...
Showcase
Nov 21, 2017 12:46 PM
Besiege
Job description: For this game i was responsible for the level design of the levels on the island Valfross. Besides my work as a level designer I worked on all sorts of tasks like creating Concepts, Fx, Shaders and Models.
Game
Channels
2 Results
直播:Unity着色器训练营第二期
1035 Members
11月29日晚上8点整,将会由Unity技术经理鲍健运和马瑞带来Unity着色器训练营第二期。此次的直播会有以下主要几个内容: 1. 回顾训练营第一期中Shader的重要概念。 2. 深度剖析法线贴图(Normal Mapping)机理,展示其应用效果。 3. 实例解释基于图片的光照(Image Based Lighting)着色器。 4. 撰写Shader代码实现替换着色器(Replacement Shader)功能。
South APAC Challenge
119 Members
Talk about the South APAC Challenge. Have a question? Let's huddle!