Notifications
Talent
631 Results
Jack Wei
Unity3D Lead Engineer 6 years in Beijing - Programmer
- Experienced challenger and problem-solver for a new & difficult project of a mobile game company - Mobile game developement / VR / 3D Rendering /...
Jan Vetulani
Senior Graphics Artist - Artist
No description
Arne Meier
Hi my name is Arne Meier and I'm a game artist from Bremen, Germany. I am experienced in several digital areas such as 3D-modeling, sculpting,...
View More
Jobs
57 Results
Unity Technologies
May 30, 2019
Shader Graph Engineer
Bellevue, United States
Full Time
0 - 2 years experience
Do you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features? Would you like to enable content creators to harness the ever growing power of graphics hardware on current and future platforms? A...View Detail
Shader / material / effect
Bratislava, Slovakia
Task
0 - 2 years experience
Hello,I look for someone who could make lenticular effect, or somehow make shader / material / whatever that looks similar to this.This effect should be changeable - by script / animation / material itself, what ever that could be...View Detail
Shaders
Materials
Xavi H. Oromí
May 10, 2019
Performant Custom LWRP Shader (simple lit / unlit)
Barcelona, Spain
Task
3 - 5 years experience
We want to create a high performance shader based on LWRP simple lit/unlit unity versions.Platform target Mobile VR devices such as Oculus Go.​We want two colour textures to be blended in overlay mode.Texture A contains details i...View Detail
Shaders
Projects
527 Results
Ciro Continisio
Jun 15, 2019
Recreating a Zelda-inspired toon shading in Shader Graph
Recreating a Zelda-inspired toon shading in Shader Graph
Tips on how to recreate the iconic look in Unity's node-based shader editor
Ciro Continisio
Jun 15, 2019
Getting light information with a custom node in ShaderGraph
Getting light information with a custom node in ShaderGraph
Custom Nodes are a formidable addition to ShaderGraph to extend its functionality
Ciro Continisio
Jun 15, 2019
Adding your own HLSL code to Shader Graph: the Custom Function node
Adding your own HLSL code to Shader Graph: the Custom Function node
Using Shader Graph 6.6's new functionality to expand the node library
Channels
2 Results
直播: 2017-11-29 Unity着色器训练营第二期
1095 Members
11月29日晚上8点整,将会由Unity技术经理鲍健运和马瑞带来Unity着色器训练营第二期。此次的直播会有以下主要几个内容: 1. 回顾训练营第一期中Shader的重要概念。 2. 深度剖析法线贴图(Normal Mapping)机理,展示其应用效果。 3. 实例解释基于图片的光照(Image Based Lighting)着色器。 4. 撰写Shader代码实现替换着色器(Replacement Shader)功能。
South APAC Challenge
127 Members
Talk about the South APAC Challenge. Have a question? Let's huddle!