Notifications
Talent
5 Results
Lisa Starc
Senior VFX Artist - Artist
http://www.starcmade.com/home.html
Carlos Monteiro
Game Artist. Level / Environment designer - Artist
Designer, Game and multidisciplinary Artist. Graduated in Design, Environments for games and Fine Arts. Eight years of Unity3D experience. Advanced...
ASFghost
Project Lead for Block Party - Artist
Over a decade of experience with game content development, having made countless mods in the past. I also have a lot of experience with architecture ...
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Jobs
7 Results
Jan 23, 2019 3:47 AM
Graphics Engineer
Los Angeles, United States
|
Full Time
|
5+ years experience
Within is looking for an experienced Graphics Engineer to join our small team of world-class developers and push the visual quality of our interactive XR experiences.What you’ll do:WithinITHIN is looking for an experienced...
OpenGL ES 3.0+
Metal
vulkan
C
C++
C#
Job
Feb 14, 2019 12:30 PM
Graphics Engineer
Bellevue, United States
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Full Time
|
0 - 2 years experience
As a Graphics Engineer at Unity, you will help build future generations of graphics technology. You will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower Unity game...
Job
Jun 9, 2018 12:26 AM
VFX Artist for a survival horror game
Montréal, Canada
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Part Time
|
0 - 2 years experience
Hello!We are looking for a professional visual effect artist to help us with our new game. The game is a third person survival horror game base on Malgasy folklore and set around the middle of the last century. We are aiming for a...
Unity
Particles
VFX
Shaders
Shader Forge
Amplify Shaders
Shader Graph
Shuriken
Job
Projects
18 Results
Jan 16, 2018 2:19 PM
Unity内置着色器可视化编程工具Shader Graph
我们昨天发布了Unity 2018.1 beta 版本发布的信息,并且介绍了在这个版本中加入的新特性、功能改进以及系统需求变化。其中为配合SRP而设计的着色器可视化编程工具Shader Graph,帮助开发者、美术人员等进行可视化的着色器构建。不必手工编写代码,只要在一个图形网络中创建并连接节点,就可以设计和调试着色器,并且每一步都可预览。
Unity内置着色器可视化编程工具Shader Graph
Article
Apr 10, 2018 11:45 AM
Shader Graph着色器视图自定义节点API:Code Function Node
随着在Unity 2018.1中加入Shader Graph着色器视图,如今在Unity中创建自定义着色器变得更为简单。然而,尽管我们默认提供了不少各式各样的节点Node,这些节点仍不可能满足开发者的所有需求。因此我们开发了一个自定义节点API,提供开发者在使用C#创建新节点时使用。这个API还能帮助开发者根据需求扩展Shader Graph着色器视图。
Shader Graph着色器视图自定义节点API:Code Function Node
Article
Jan 4, 2019 12:18 PM
Unity 2018.3 Shader Graph着色器视图新功能:Lit Master Node
随着Unity 2018.3正式版本的发布,Shader Graph着色器视图为高清晰渲染管线HDRP加入了一个全新的主节点Lit Master,它能够帮助开发者使用到HDRP中许多高级着色器功能。
Article