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Talent
11 Results
JT
Jake Tidiman
Student
I am currently studying computer games development at the University of East London and am about to go into my final year. I have been working with...
Carlos Monteiro
Game Artist. Level / Environment designer - Artist
Designer, Game and multidisciplinary Artist. Graduated in Design, Environments for games and Fine Arts. Eight years of Unity3D experience. Advanced...
Olli Sorjonen
Unity Developer - Artist
Hello! I am a software developer/digital artist living in Finland. I have so far primarily worked on console-, mobile and computer games since late...
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Jobs
22 Results
Unity Technologies
Aug 17, 2019
Graphics Engineer (Shader Graph)
Bellevue, United States
Full Time
0 - 2 years experience
Do you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features? Would you like to enable content creators to harness the ever growing power of graphics hardware on current and future platforms? A...View Detail
Unity Technologies
May 30, 2019
Graphics UI Tools Engineer (Shader Graph)
Bellevue, United States
Full Time
0 - 2 years experience
 Do you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features? Would you like to enable content creators to harness the ever growing power of graphics hardware on current and future platforms? ...View Detail
Warm.ly
Jan 31, 2018
GLSL/HSL Programmer Needed
Berkeley, United States
Part Time
3 - 5 years experience
We are looking for a GLSL/HLSL developer to implement a shader for Unity3D. Prototype exists implement using Unity’s shader graph. Quick turn around needed.  
Unity3D
Shaders
HLSL
GLSL
Projects
41 Results
Roman Papush
Sep 30, 2019
在Unity 2019中用Shader Graph制作究极云朵效果(简单易懂的教程;生肉搬运)
在Unity 2019中用Shader Graph制作究极云朵效果(简单易懂的教程;生肉搬运)
本期Roman Papush将教大家如何用Shader Graph在Unity 2019中制作出非常精细的云朵效果。
Unity China
Oct 26, 2018
使用Shader Graph实现《塞尔达传说:旷野之息》风格的着色器
使用Shader Graph实现《塞尔达传说:旷野之息》风格的着色器
Unity的技术经理Ciro Continisio在Connect上分享创作模仿任天堂游戏《塞尔达传说:旷野之息》角色风格的着色器,受到不少用户的关注,本文将在分享制作该着色器的方法。
Unity官方教程
Oct 15, 2019
Unity Shader Graph 节点解析(一)Vector 1, Vector 2, Vector 3, Vector 4
Unity Shader Graph 节点解析(一)Vector 1, Vector 2, Vector 3, Vector 4
本期内容:Vector 1, Vector 2, Vector 3, Vector 4,属于Input大类下的Basic类别。