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Talent
473 Results
Chris Turvey
3D Environment Artist - Artist
A highly motivated 3D environment artist specialising in hard surface and organic modelling. Taking a modular approach I am able to create high...
Bartlomiej Galas
System, Level Designer, Manager, Shader Coder - Owner
NatureManufacture (assetstore, unreal marketplace publisher) owner, systems designer, level designer, 2d artist, shader's creator. I've developed,...
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Jobs
23 Results
J
Jul 24, 2018 1:21 AM
Looking for particle effect and shader expert
Georgia, United States
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Task
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3 - 5 years experience
I am a point in my development cycle where I need to start making the visual effects for many of the components. I am looking for a contractor that I can use for ALL of the visual effects on an as needed basis. No modelling will...
Unity
Task
Jan 1, 2019 3:42 PM
C# and AI And FPS Controller Programming
United States
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United Kingdom
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Germany
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Japan
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India
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Indonesia
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South Africa
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Task
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0 - 2 years experience
This is for a c# programmer for the team. The programmer will take care of things like AI and Animation Scripting, Particles And Gun mechanics
C#
AI
Unity
Animation
Task
MG
Dec 26, 2018 3:56 AM
Game UI, SFX & Art Content Developer
Huntsville, United States
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Full Time
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3 - 5 years experience
Development of game UI for all control screens. Development of game play HUD, character and background content. Development of particle effects and other special effects.Candidates must relocate to Huntsville, AL.
Photoshop
Adobe Illustrator
Unity
Unity GUI
Particles
Textures
Materials
Shaders
Text Mesh Pro
Maya
Blender
Audacity
Job
Projects
421 Results
Jan 22, 2019 4:02 PM
+12
Halzae: Heroes of Divinity (In Development)
Halzae: Heroes of Divinity is a dynamic and competitive multiplayer online battle arena, in which 2 to 8 players fight in free-for-all or in team. Choose your Hero, choose four spells, and jump into battle! Everyone being with...
Game
Jan 31, 2018 5:19 AM
SpaceY
SpaceY
Article
View Challenge
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Jun 24, 2017 10:24 PM
Nuit Blanche: Kyoto VR x Reylia Slaby
A VR project for the Kyoto Nuit Blanche event that was done in collaboration with Reylia Slaby. I worked mostly as the Lead Programmer for this project, but had more or less a catch all responsibility during development.
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