Notifications
Talent
273 Results
Kleber de Oliveira Andrade
PhD. / Game Design - Programmer
Bachelor in Computer Science from the School of Engineering of Piracicaba (EEP - 2008). Master Graduate in Mechanical Engineering from School of...
Rene Schulte
Director, Global Innovation - Manager
René Schulte is Director of Global Innovation, Research & Incubation at Valorem creating and leading teams across the globe working on emerging...
RM
Randy Martinez
Passionate Virtual Reality Enthusiast founding a gaming company focused on VR games and other experiences using the Oculus Rift. Shipped Games...
View More
Jobs
49 Results
Jan 31, 2018 5:30 AM
Network Engineer
Los Angeles, United States
Full Time
3 - 5 years experience
We’re looking for a senior real-time network engineer to help us architect and develop the networking frontend and backend for our latest project, similar to that of the PS4 game Journey in that it is transparent to the players;...
networking
Job
Jan 26, 2017 7:35 AM
Senior Network Programmer
Lyon, France
Full Time
3 - 5 years experience
Senior Network ProgrammerNuked Cockroach, based in Tunisia, is looking for a senior network programmer. We are reaching the final sprint of Veterans Online development and we need an expert to revue and put the final touches.**Our...
networking
Unity Multiplayer
Multiplayer
UNET
C#
Server
Peer2peer
Programming
Job
Feb 15, 2018 4:00 PM
Infrastructure Engineering, Software Engineer [Network]
San Francisco, United States
Full Time
0 - 2 years experience
The world’s leading game engine is looking for a Software Engineer with network background to help develop the greatest and largest computer gaming cloud infrastructure. You will be part of a premier engineering team tasked with...
Job
Projects
176 Results
+4
MMORPG Eron Online
Eron Online is a cross-platform MMORPG prototype developed in the Course Conclusion Project.
Showcase
May 25, 2017 7:22 PM
Adventure Time: I See Ooo VR
Adventure Time: I See Ooo VR was developed for Cartoon Network and was initially released for Android devices and later for iOS ones as well. The game boasts all your favourite characters from the Adventure Time franchise and is...
Showcase
Jan 23, 2018 6:16 AM
Network Sync Transform (Unity Asset)
Free asset for the Unity Asset Store that replaces the NetworkTransform with a frame based, bitstream reader/writer for syncing transforms. Uses a circular buffer of frames for each synced object. This allows for smooth movement...
Showcase
Channels
1 Results
Announcements
509 Members
This channel is for admin announcements and for new product updates. Please feel free to provide feedback. Welcome to Unity Connect Discussion Channels! Please make sure to take a look at the rules and guidelines below as well as introduce yourself in the Introductions channel. Channels are sorted by topic on the left hand side. The channel topic and guidelines are listed at the top of each channel. Please make sure to read through the guidelines before posting. The current channels available are:Announcements - This channel is for administrative announcements and new product updates. Please feel free to provide feedback. Introductions - Introduce yourself to the community here!General Discussion - This channel is for overall game development and Unity development related discussions.Getting Started - So you’re new to Unity? No problem! We’ve got you covered. This place has been built specially for you, with all the needed resources and pointers to get you up and running as quickly as possible! Commercial: Job Seeking - Find paid work and advertise yourself to potential employers.Commercial: Job Hiring - Post Unity Connect jobs/tasks and revenue share opportunities here. Work In Progress - Show off your current work-in-progress projects!Non Commercial: Collaboration - Recruit a team, form a group, or offer help on projects you'd like to support or collaborate on. Non-commercial. To leave a channel, simply click on the Group Info icon and click on “Leave”. RULES:The Unity Development Network (Unity Connect Messenger, forums, answers and feedback) is a friendly place to ask questions and get help from other users on every aspect of Unity development. A set of rules and regulations have been created to ensure a healthy community and collaborative environment. The following are NOT permitted within the Unity Developer Network; a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex. b. Spamming, including duplicate threads or posts and advertising. c. Abuse, threatening or discriminating behaviour. d. The use of offensive language in any form. e. Discussions on pirated software or illegal activity. f. Trolling or off topic discussions. g. Hijacking threads. h. Posting personal information of any user. i. Pointless necro posting. j. Posting of embargoed or NDA closed beta information. k. Posting of confidential sales information provided by the sales team. l. Impersonate Unity staff/admin/moderator or any other community member​ Private messaging; Please do not send unsolicited advertising, spam and/or technical questions to any user via Private Message on the site. Breaking any of these rules will result in a warning and/or restricted access to the Unity Connect’s community, the severity of which is determined by the corresponding moderator in relation to the fair usage guidelines of the service. Any subsequent breaking of rules after receiving such a warning and you will be banned from the service. The length of time for the active ban will be determined by severity at the moderator’s discretion.Please note that if an offense is severe enough you may be permanently banned from the service without the need of a warning.All moderator decisions are final.Spam, abusive or threatening posts will be deleted as spotted.These rules are subject to change or amendment.Nor any department, persons, employees or volunteers of Unity Technologies will be held responsible for: a. Transactions or contracts formed between parties as a result of recruitment from the Unity Community. b. Resolving disputes on contracts or agreements formed as a result of recruitment from the Unity Developer Network. c. Resolving personal conflicts located outside the Unity Developer Network.​Any contract work acquired on Unity Connect is done entirely at your own risk, this is an open community on the internet so be wise. If you have a bad experience please resolve this issue with the relevant parties. The Support Team and Community Team are not legally trained and cannot offer you advice or resolution. If in doubt contact your local law enforcement agency or attorney for legal advice.The do’sStay on topic – Use threaded replies to continue discussing the same topic.Post in the correct channel – Look at the guidelines before posting.Be friendly and helpful – There are a huge array of skill levels in the Unity Connect community but we all started at square one.Search the forums before you post – The Forums and Answers are packed full of information so there may already be a solution.Good spelling and grammar – Not everyone is a native English speaker. Expressing correctly will increase the chances of getting the needed help or exposure.Be detailed – When posting about an issue include the version of Unity you are using and machine or device specs.Report Posts – Please abide by the rules in order to report any violations across the Unity Developer Network. Make sure you provide username(s) and an accurate (strict to the point) description of the issue. This is especially helpful in lengthy discussions.