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62903 Results
RC
Remo Cockrell
No description
Urian Cockrell
Green Thumb Studios - Designer
There is not much to say about me but i like to play games
antoine lelievre
Procedural generation developer - Programmer
Hello, i'm a passionate developer from the 42 Paris school. Unity has become my favorite game engine for more than two years and i have been using it...
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Jobs
286 Results
Labster
Jun 4, 2019
Senior C# Software Engineer
Kiev, Ukraine
Full Time
3 - 5 years experience
**NOTE: This position if fully remote with an initial on-boarding in Bali, Indonesia. **Your mission At Labster we are dedicated to empowering the next generation of scientists to change the world. Our goal is to develop software ...View Detail
C#
Unity3D
WPF
M2H
Jul 4, 2019
Fulltime C# programmeur in Alkmaar
Alkmaar, Netherlands
Full Time
0 - 2 years experience
For this position we require you to speak Dutch and already live in the Netherlands. We are not able to re-locate people.Unity Developer / C# ProgrammeurWil je ook aan grote Steam & console games werken? M2H zoekt een full time pr...View Detail
C#
InstaLOD
Jul 8, 2019
C++/Qt Software Developer
Stuttgart, Germany
Full Time
0 - 2 years experience
Company ProfileInstaLOD is a technology company that builds software that enables enterprise and entertainment companies to create magical 3D experiences. Our award-winning tech helps 3D artists working on massive productions to f...View Detail
openGL
vulkan
DirectX
C++
Qt
Projects
9912 Results
Code Monkey
Jun 20, 2019
Unity C# 2D游戏开发基础教程预告
Unity C# 2D游戏开发基础教程预告
你好欢迎。我是你们的Code Monkey。我是一名专业独立开发者,已经在Steam上发布了7款游戏 - 我的作品在这里:www.endlessloopstudios.com; 在这个频道里,你可以学到关于使用Unity、C#开发游戏的方方面面。这里没有随机的理论,只有实用的方法; 希望看到哪些教程,请私信我,或者在评论区留言告诉我。
Unity China
Jul 3, 2019
《CF穿越火线》引擎动画案例分享(下)
《CF穿越火线》引擎动画案例分享(下)
在《CF穿越火线》引擎动画案例分享(上)中,喜悦娱乐副总经理兼技术总监弓振涛分享了制作《CF穿越火线》引擎动画案例过程中人和资产的调度,以及并行分工和分级审核二个案例。本文将分享第三个案例-迭代整合和使用引擎做动画时的一些误区。
Ciro Continisio
Jun 15, 2019
Adding your own HLSL code to Shader Graph: the Custom Function node
Adding your own HLSL code to Shader Graph: the Custom Function node
Using Shader Graph 6.6's new functionality to expand the node library
Channels
16 Results
Connect Challenges
1596 Members
Come discuss, ask questions, meet others participating in Unity Challenges. Starting Dec 1st, the Neon Challenge should be live! Check it out.
Non Commercial Collaboration
2254 Members
Recruit a team, form a group, or offer help on your projects you'd like to support/participate. Not commercial. The aims of this channel, is to enable people to find others to work with on non-commercial projects. This includes:if you have a project in progress, but you need assistanceif you have an idea, and you're looking to recruit a teamif you have skills that you're willing to offer to the communityif you're looking to gain experience in an area and wish to join a project to help you develop those skills, or just help you built portfolio material.Please include in all posts:[Team] - Either a team looking for project members or team looking to make multiple projects as a studio.[Looking for Team] - an individual looking for a team.[Rev-Share] - if project has revenue share.As well as... For Teams:[Project Genre & Platform] - What is the primary genre or two that your project fits into and what platform are you initially planning to support/target?[The Idea] - Overview of the main project’s idea.[Progress] - Current state of the game and team members.[What We Are Looking For] - Outline if you have any requirements for new members and what roles are most needed.[Contact] - Best way to contact you.For Individuals:[What I Do] - What is your potential role on a team and how many hours or for how long can you commit.[Experience] - An overview of your experience and a link to your Unity Connect profile.[Interest] - Please outline game genres you would like to help develop. This is very helpful information for others looking to recruit you.[Contact] - Best way to contact you.
LIVE CHANNEL TEST
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LIVE CHANNEL TEST
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