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Talent
1844 Results
Sergey Klimenko
Application Developer, Programmer - Programmer
I'm developer from Russia. Since childhood, I am fond of computer graphics (3D Max, V-Ray, PS, AI and other) and coding. Now work in international...
Nicolas Lorusso
Senior Game Developer - Programmer
6+ years experience in game development. Mainly in a position of development director. Started programming at 14 years old.
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Jobs
35 Results
Aug 10, 2018 7:53 PM
AI Programmer
San Diego, United States
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Full Time
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3 - 5 years experience
Hi guys,Currently we are looking for an AI programmer for the game called “The Universim”. We need someone who can help us to improve & optimize AI and pathfinding. The biggest challenge in regards to AI and pathfinding comes...
AI
Apex Path
Unity
Job
Nov 29, 2018 7:00 AM
PhD Research Intern, AI @ Unity
San Francisco, United States
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Full Time
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0 - 2 years experience
We are looking for exceptional research interns to work in Unity’s AI group at our San Francisco office this summer. You will join the ML-Agents team, an applied research team focus on developing technologies for creating...
Job
Nov 3, 2018 7:00 AM
Head of Product Management AI@Unity
Bellevue, United States
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Full Time
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0 - 2 years experience
We are looking for an exceptional Product Management Leader for our AI@Unity team based in out Bellevue or San Francisco office. The Unity Engine is a premier platform for a variety of different interactive media experiences,...
Job
Projects
851 Results
Dec 20, 2016 12:12 AM
How I Used Unity & Warped Spacetime to Make Drive!Drive!Drive!
Or How To Make a Racing Game 3 Times as Exciting With a Team of Just 1
How I Used Unity & Warped Spacetime to Make Drive!Drive!Drive!
Article
Jan 31, 2018 4:48 AM
Hide / Escape - Avoidance of Pursuing Enemies
Training ML Agents to Avoid Traditional AI Using Curriculum-Based Reinforcement Learning
Article
View Challenge
View Challenge
Jan 30, 2018 11:56 AM
Metal Warfare - Real Time Strategy game
Metal Warfare - Real Time Strategy game, special edition for AI & ML challenging
Metal Warfare - Real Time Strategy game
Article
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View Challenge
Channels
2 Results
直播2018/1/17: Unity实现高级可配置化游戏AI系统
1091 Members
ScriptableObject介绍: 区别于绑定在每一个物体上的脚本组件MonoBehaviour,ScriptableObject通过数据资产(Asset) 来保存数据和代码。因此,我们可以利用ScriptableObject来保存共享数据。而且,由于ScriptableObject不包含transform等数据,相较于MonoBehaviour更加轻量级。内容: 本次直播,我们会使用之前介绍过的Tank项目。利用有限状态机(Finite State Machine)为坦克实现不同的AI行为,比如追逐,巡视等。当然更重要的是展示如何通过ScriptableObject来灵活的配置坦克的AI行为。学习目标: 创建基于有限状态机的AI系统 如何编写坦克的行为,决策以及状态切换直播人员: 成亮,马瑞 直播时间: 1 月 17号 晚上 8 点 适合受众:使用Unity进行游戏开发的相关人员
Unity Machine Learning
3669 Members
Channel for Unity developers who are enthusiastic about machine learning and using it in gaming, robotics, autonomous vehicles, and many other scenarios.