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Unity Technologies
Jul 24, 2019
Senior Backend Engineer
San Francisco, United States
Full Time
0 - 2 years experience
Unity is looking for a Senior Backend Engineer to spearhead initiatives on our Monetization Supply team. This team is a part of the team focused on building the next generation of Unity's monetization suite.  As the leading develo...View Detail
Unity Technologies
Jul 12, 2019
SDK Engineer (iOS/Android)
San Francisco, United States
Full Time
0 - 2 years experience
 Unity is looking for a SDK Engineer on the Ads SDK team. The Ads SDK team is a part of the team focused on building the next generation of Unity’s monetization suite.  As the leading development platform for online and mobile ga...View Detail
Unity Technologies
Aug 28, 2019
Product Manager, Data Privacy
San Francisco, United States
Full Time
0 - 2 years experience
Unity Technologies is looking for a Product Manager with a passion for games to take Unity Monetization to the next level. As the leading development platform for online and mobile games, Unity is helping take developer's creation...View Detail
Projects
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Daniel Funicello
Jul 25, 2019
Minecraft 2.0
I am making a voxel game using Marching Cubes to render voxels rather than cubes for smooth voxels
Warren Wang
Dec 21, 2018
SteamVR 2.0 Starter/Migration & Action Sets
SteamVR 2.0 Starter/Migration & Action Sets
Learn the new workflow, save time, and support more devices
Nobuyuki Kobayashi
Feb 26, 2019
5
Unity-Chan Toon Shader Ver.2.0
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2 Results
直播: Unity移动游戏性能分析工具UPA详解(12月26日周二晚上 20:00-21:00 )
920 Members
本次直播,我们将为大家演示并介绍11月刚发布的Unity和腾讯WeTest平台合作开发的性能分析工具UPA。腾讯产品经理李其美将向大家现场演示UPA的具体使用方法,包括如何使用UPA手机客户端,如何使用UPA线上报告,以及线上报告中的每一页数据的应用场景。此外,Unity技术经理孙志鹏还会以一份真实的UPA测试报告为例,为大家进一步介绍,当我们获取到一份UPA报告时,针对报告中的问题该如何进一步定位和优化。本课程将涵盖以下知识点 1. UPA使用方法:覆盖功能介绍、工具下载、客户端使用、生成报告等各个环节。 2. UPA报告解读:详细介绍报告页每个页面的作用以及各个指标的含义。 3. 基于一份具体报告的定位和优化演示:如何使用UPA报告迅速定位性能瓶颈。直播时间:12月26日周二晚上 20:00-21:00 直播课程:Unity移动游戏性能分析工具UPA详解 直播讲师:Unity技术支持团队+腾讯WeTest产品团队(孙志鹏、其美) 课程受众:对Unity游戏优化感兴趣的开发者
直播: 2018-01-17 Unity实现高级可配置化游戏AI系统
1182 Members
ScriptableObject介绍: 区别于绑定在每一个物体上的脚本组件MonoBehaviour,ScriptableObject通过数据资产(Asset) 来保存数据和代码。因此,我们可以利用ScriptableObject来保存共享数据。而且,由于ScriptableObject不包含transform等数据,相较于MonoBehaviour更加轻量级。内容: 本次直播,我们会使用之前介绍过的Tank项目。利用有限状态机(Finite State Machine)为坦克实现不同的AI行为,比如追逐,巡视等。当然更重要的是展示如何通过ScriptableObject来灵活的配置坦克的AI行为。学习目标: 创建基于有限状态机的AI系统 如何编写坦克的行为,决策以及状态切换直播人员: 成亮,马瑞 直播时间: 1 月 17号 晚上 8 点 适合受众:使用Unity进行游戏开发的相关人员