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École de Technologie Supérieure
Montréal, Canada
42 Students
etsmtl.ca
As of 2017, ÉTS has upwards of 10,600 students, with more than 2,600 at the graduate level (close to 580 at the doctorate level). Conjure is a student game development club in ÉTS and was founded in 2009. Most student profiles from this page are, but not limited to, active Conjure club members. http://conjure.etsmtl.ca conjure@etsmtl.ca Older projects can be seen on ConjureETS` YouTube channel : https://www.youtube.com/user/ConjureETS/videos?sort=dd&view=0&shelf_id=1
30 Projects
42 Students
41
0
9 months ago
Tech-Boy:Virus!
Le tout premier jeu que j'ai créé
41
0
9 months ago
Tech-Boy:Virus!
Le tout premier jeu que j'ai créé
62
0
10 months ago
Réminiscences
Jeu développé durant le premier game jam de la saison 2017 du Jam Nation. Game made during the first game jam of the 2017 season of the Jam Nation.
62
0
10 months ago
Réminiscences
Jeu développé durant le premier game jam de la saison 2017 du Jam Nation. Game made during the first game jam of the 2017 season of the Jam Nation.
61
0
10 months ago
Flamingo Saloon
Jeu développé durant le Creative Jam 9e Edition 2017. Game made during the Creative Jam 9e Edition 2017.
61
0
10 months ago
Flamingo Saloon
Jeu développé durant le Creative Jam 9e Edition 2017. Game made during the Creative Jam 9e Edition 2017.
85
0
9 months ago
RC Car Madness
85
0
9 months ago
RC Car Madness
87
0
9 months ago
Deathtern - Startit Game Jame 2017
87
0
9 months ago
Deathtern - Startit Game Jame 2017
127
0
a year ago
Fatal Alchemist
VR Game Jam Project made during Ottawa Game Jam 2017. The game jam theme was "What is done cannot be undone". Thanks, Shakespeare. We ended up creating a silly game where you're the village alchemist, and people come to see you to cure their illnesses. However, you have to figure out their correct ailment and ingredients for the remedy, quickly enough, or the villagers will suffer side effects that cannot be undone.
127
0
a year ago
Fatal Alchemist
VR Game Jam Project made during Ottawa Game Jam 2017. The game jam theme was "What is done cannot be undone". Thanks, Shakespeare. We ended up creating a silly game where you're the village alchemist, and people come to see you to cure their illnesses. However, you have to figure out their correct ailment and ingredients for the remedy, quickly enough, or the villagers will suffer side effects that cannot be undone.
88
0
a year ago
Pilot Wave
Jury favorite game made for the 2017's Global Game Jam's.
88
0
a year ago
Pilot Wave
Jury favorite game made for the 2017's Global Game Jam's.
99
0
a year ago
Big Bang 2.0
Project developed in Unity in 48 hours for the Ottawa Game Jam 2017.
99
0
a year ago
Big Bang 2.0
Project developed in Unity in 48 hours for the Ottawa Game Jam 2017.
96
0
a year ago
3D Math Dynamic Mesh Displayer
Made in 48 hours for the Ojam (2017) game jam. Made to practice mesh manipulation in Unity.
96
0
a year ago
3D Math Dynamic Mesh Displayer
Made in 48 hours for the Ojam (2017) game jam. Made to practice mesh manipulation in Unity.
72
2
a year ago
Ningami
Stealth-Rhythm game developed in 42 hours for the ConcordiaMakesGames 2017. Try to escape by imitating the guards populating the castle and avoiding to be in their field of view. Credits : Sound & Music - Marc-Antoine Giguère Art - Lulu Xing Game Design - Guylaine Drolet Programming - Audrey Paiement, Peter Wilkinson & Tony Duong
72
2
a year ago
Ningami
Stealth-Rhythm game developed in 42 hours for the ConcordiaMakesGames 2017. Try to escape by imitating the guards populating the castle and avoiding to be in their field of view. Credits : Sound & Music - Marc-Antoine Giguère Art - Lulu Xing Game Design - Guylaine Drolet Programming - Audrey Paiement, Peter Wilkinson & Tony Duong