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Academy of Art University
San Francisco, United States
55 Students
academyart.edu
Established in 1929 by Sunset Magazine's creative director, Richard S. Stephens, Academy of Art University transforms aspiring students into professional artists & designers. He believed that aspiring artists, with proper instruction, hard work & dedication, could learn the skills needed to become professionals. He also believed students should be accepted into an art institution regardless of an art portfolio, and most importantly, an art education should be provided by professional artists.
62 Projects
55 Students
164
0
3 years ago
Pressure Prototype
STORY: After a massive earthquake left a crack in the earth's surface so deep humans could reach the earth's core, scientist are on a mission to the center of the earth. Under constant pressure the player tries to become the first scientist to reach the earths core and make a discovery that could save earth and humanity from its own destruction. This was a game designed as a individual project over a three week span for a rapid game development class.
164
0
3 years ago
Pressure Prototype
STORY: After a massive earthquake left a crack in the earth's surface so deep humans could reach the earth's core, scientist are on a mission to the center of the earth. Under constant pressure the player tries to become the first scientist to reach the earths core and make a discovery that could save earth and humanity from its own destruction. This was a game designed as a individual project over a three week span for a rapid game development class.
182
0
3 years ago
Sci-Fi Hallway
A hallway modeled out in Maya, textured and mapping done in Photoshop. Hallway the placed in the unreal engine.
182
0
3 years ago
Sci-Fi Hallway
A hallway modeled out in Maya, textured and mapping done in Photoshop. Hallway the placed in the unreal engine.
189
0
3 years ago
Pocket Watch Solar System
Model of a pocket watch and its gears, that are rotating the solar system within it. All the planets and their rotations are proportional to their actual size and speeds of their rotation. Everything was modeled and animated in Maya and mapped and textured in Photoshop.
189
0
3 years ago
Pocket Watch Solar System
Model of a pocket watch and its gears, that are rotating the solar system within it. All the planets and their rotations are proportional to their actual size and speeds of their rotation. Everything was modeled and animated in Maya and mapped and textured in Photoshop.
207
0
3 years ago
Dark Knight Dialogue Animation
Using Health Ledgers dialogue in Dark Knight and create animations based off the dialogue
207
0
3 years ago
Dark Knight Dialogue Animation
Using Health Ledgers dialogue in Dark Knight and create animations based off the dialogue
178
0
3 years ago
Unreal Tournament Level
This was a level designed as a individual project over a four week span using the standard assets for the game Unreal Tournament
178
0
3 years ago
Unreal Tournament Level
This was a level designed as a individual project over a four week span using the standard assets for the game Unreal Tournament
181
0
3 years ago
HALLWAY LEVEL
STORY: Waking up on a table in what seems like an operating room. Lights shining bright on you and a voice over the intercom speaking to you like a voice in your head. This reality seem to vague to be real, but it feels to real to be a dream. Exploring the area define how your reality is perceived. This was a level designed as a individual project over a four week span using the standard assets from Unreal
181
0
3 years ago
HALLWAY LEVEL
STORY: Waking up on a table in what seems like an operating room. Lights shining bright on you and a voice over the intercom speaking to you like a voice in your head. This reality seem to vague to be real, but it feels to real to be a dream. Exploring the area define how your reality is perceived. This was a level designed as a individual project over a four week span using the standard assets from Unreal
164
0
3 years ago
Space Station Level
STORY: Woken up from a coma by the alarms of a spaceship ringing and unsure of who you are find you way off the spaceship before time runs out and the spaceship is destroyed. Along the way you will fill in some of the gaps of who you are and why you are on the spaceship to begin with. This was a level designed as a individual project over a four week span using the standard assets from Unreal.
164
0
3 years ago
Space Station Level
STORY: Woken up from a coma by the alarms of a spaceship ringing and unsure of who you are find you way off the spaceship before time runs out and the spaceship is destroyed. Along the way you will fill in some of the gaps of who you are and why you are on the spaceship to begin with. This was a level designed as a individual project over a four week span using the standard assets from Unreal.
220
0
3 years ago
Computer Cleaning
STORY: Inside a computer you are known as the regulator. You decide what needs to be deleted and what is okay to be saved on the computer. Viruses have invaded the computer and need to be erased before they infest the computer and crash it. Destroy as much of the viruses as you can to fill the trash can and save the good content and the computer so it does not crash. This was a game designed as a individual project over a two week span for a rapid game development class.
220
0
3 years ago
Computer Cleaning
STORY: Inside a computer you are known as the regulator. You decide what needs to be deleted and what is okay to be saved on the computer. Viruses have invaded the computer and need to be erased before they infest the computer and crash it. Destroy as much of the viruses as you can to fill the trash can and save the good content and the computer so it does not crash. This was a game designed as a individual project over a two week span for a rapid game development class.
423
0
3 years ago
Star Wars Models
Models of BB8, Kylo Ren's Lightsaber, an AT-AT foot, Tatoonie Rocks, Boba Fett's Blaster (E-33), Darth Revan's LightsaberStar Wars Barrels, Star Wars Crates, Star Wars Platform with logos embedded. All objects were modeled in Maya and mapped and textured in photoshop
423
0
3 years ago
Star Wars Models
Models of BB8, Kylo Ren's Lightsaber, an AT-AT foot, Tatoonie Rocks, Boba Fett's Blaster (E-33), Darth Revan's LightsaberStar Wars Barrels, Star Wars Crates, Star Wars Platform with logos embedded. All objects were modeled in Maya and mapped and textured in photoshop
172
0
3 years ago
Controlled
STORY: In a world that has been taken over by AI, people have become superfluous and a detriment to the survival of the planet earth according to the machines. Slowly but surely the machines started taking out all of the people reducing the population more and more. AI now controls all of the world and is trying to eliminate the human problem. By harvesting human organs and using them the create clones of people they are able to pre-program a person into operating exactly how they are programmed. There are very few original people left in the world even a lot of the rebels that fight against the AI were people that had been cloned once if not more. The AI believes that by controlling people they can control efficiency, effectiveness, and longevity that the earth's life should have. You play a patients who has woken up from a coma, and does not know why, how he got to the facility he is in; he doesn't even know who he is or whether he is even an original person or just another clone. You must figure out what is going on in the AI facility, as well as who you are and escape before it’s too late because you could be more important then he realizes. This was a level designed as a individual project over a eight week span using the standard assets from Unreal
172
0
3 years ago
Controlled
STORY: In a world that has been taken over by AI, people have become superfluous and a detriment to the survival of the planet earth according to the machines. Slowly but surely the machines started taking out all of the people reducing the population more and more. AI now controls all of the world and is trying to eliminate the human problem. By harvesting human organs and using them the create clones of people they are able to pre-program a person into operating exactly how they are programmed. There are very few original people left in the world even a lot of the rebels that fight against the AI were people that had been cloned once if not more. The AI believes that by controlling people they can control efficiency, effectiveness, and longevity that the earth's life should have. You play a patients who has woken up from a coma, and does not know why, how he got to the facility he is in; he doesn't even know who he is or whether he is even an original person or just another clone. You must figure out what is going on in the AI facility, as well as who you are and escape before it’s too late because you could be more important then he realizes. This was a level designed as a individual project over a eight week span using the standard assets from Unreal