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l
linli
Jun 14, 2019
使用LWRP Lit材质球,把surfaceType设置为了Transparent,但是在开始运行后,发现渲染不正确,打开Frame Dubug,发现使用该Transparent材质球的物体出现在了Opaque渲染队列里。这个时候手动在编辑面板里点一下该材质球,该物体就回到了Transparent的渲染队列里,并且游戏中渲染就正确了。换句话说,材质球需要点一下物体才能正常显示(下图中的earth6)
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Pengyue Li
Staff
6 months ago
Developer Relations Engineer
所有使用这个shader的Transparent都必现么?我刚刚在unity2019,lwrp6.5.2试了下,是没有问题的,如果方便的话,把package或者editor升级一下?毕竟4.10.0是preview版,嘻嘻
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l
linli
6 months ago
Pengyue Li
Hello,请问Unity版本 还有LWRP Package版本
你好,版本是:2018.3.12f1 LWRP:4.10.0-preview
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Pengyue Li
Staff
6 months ago
Developer Relations Engineer
Hello,请问Unity版本 还有LWRP Package版本
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