it's a zombie survival game, will include crafting and combat, currently has zombies and a gun to shoot them with, they pursue you through the procedurally generated landscape, no buildings yet
I designed the Pathfinding using the A* method, still needs work but is functional at the moment. The Pathfinding currently starts lagging with 40+ zombies on the screen.
The procedural map generation uses Perlin Noise to generate pseudo random terrain
picking up items requires your character to be next to the item, can drag around your pickup range, when placed down will collide with other objects on the ground to not be placed ontop of them. working on storage items being able to store things on top of eachother in things like crates.