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Zombie District
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26
0
A third person zombie shooter with virtually endless count of levels thanks to the procedurally generated level. The game features unique lighting system where the objects actually react to the lightmap, without the light probe system. Also the game is using diegetic User Interface where almost all UIs are represented in the game space even shops and option menu, instead of separated screen. This was made to maintain game momentum and immersion, where user never leave the game view.

Angga Afriadi
Programmer
2
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