For my Zbrush Assignment for the final year, was to create a building, vehicle or character. in my case, I've picked a vehicle from the game Allods which is a Russian MMORPG that uses the ship to explore the astral, which is kind of like space.
I've learnt a lot creating this asset, mostly about workflow on large 3D models and how to prepare them for a game engine. Next time around I would like to spend more time on perfecting the creation of UV Maps, and the process of painting the actual model.
The tools used to create the ship was Zbrush for most of the ship while 3ds max was use to create the general shape of the hull, substance painter was used to creating the textures that were used on the ship.