This's a game I made in collaboration with Haochuan Xu during my sophomore in 2015. Haochuan made textures, models and audios. I took charge in constructing the game engine from ground up in C++, as well as implementing a GPU fluid simulation module.
The player controls the air in the scene to blow the boxes to complete the puzzles. There's a full feature of fluid-solid interaction.
(It's not a successful game at all because at that point both Haochuan and I only cared about doing what one's good at so gameplay was totally ignored :)