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Yggdrasil Vault
Updated 2 days ago
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Yggdrasil Vault
Hi everyone! Given the tight deadline here, I'm hoping to have at least something to show by the due date. I'm typically a solo indie dev/designer, however for this competition I will also be mentoring my apprentice with all facets of the design, modeling, texturing, lighting, and demo scene workflow - and we will put together this submission as a team. He is literally only weeks into his apprenticeship and shows great promise. This will be our first asset store post under my Publisher/Company - we'll see how it goes. Best of luck to everyone who is competing.
Our submission will be sticking to the Yggdrasil theme as it pertains to the Buried Memories Storyline: Technology / Enlightenment / Knowledge / Artificial Intelligence / Hybrids / Sci-Fi / Organics / Post Cataclysmic Event / etc..
[UPD 190319] - Starting to greybox out the scene in unity - proving to just eat up time. We finally figured out how to use the Collab tool in Unity to allow faster iteration of the scene and contained elements. We've noticed many of us with submissions have similar ideas - which makes sense, but just makes it that much harder to come up with original things. Will be posting more WIPs soon - keep it up all - competition is growing more fierce by the day.
WIP 02B: Core previews - Working on more proof of concepts for the "Core" with possible wiring configuration. Included both a viewport capture and a quick lighting test render.

WIP 02A: Orb w/Roots Preview - Here are some WIPs from last week for some of the portions I have been working on. Roots surrounding an orb/pod - mainly just proof of concepts at this point - time is ticking away.
WIP 01: Robotic Arm Preview - Here is an example of a robotic type arm my team mate has been working on.. So far so good - still lots and lots to do and not a ton of time to do it..

B H
Multimedia Designer / Developer - Manager
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Comments
Robert Ramsay
2 days ago
Art and Animation specialist
Yeah, It is like one big game jam in a way and we're bouncing ideas off each other, which I think is the point of all this :) I'm hoping to start to align some of my designs up a bit better with the examples, could always do with another week or so as it looks like a few of use started a bout 1-2 weeks in. I'm also using the HDRP workflow but I'll do doubt be converting some materials to PBR when its all done. Keep up the good work there!
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B H
2 days ago
Multimedia Designer / Developer
@Robert Ramsay Thanks - its coming along slowly as time just flies on by.. We'll see how it goes, I'm sure we're gonna have to take a bunch of shortcuts here shortly or run the risk of not having a finished piece - we haven't even begun to get into SP/SD yet - but at least most of our models are getting UV'd as we go. Lots of fun in either case - enjoying everyone's submissions so far - it's interesting to see how we all share similarities and/or thought processes but we all still have our individuality within our respective pieces.
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Robert Ramsay
2 days ago
Art and Animation specialist
Nice cables and the glowy reflections :)
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