For my final game capstone class, I chose to branch off and create a project with an environment of my choice. This would help hone my skills in the following categories using Photoshop, Blender and Unity 3D:
1. Concept Art & Texture Maps
2. 3D Modeling
3. Animator System
4. Cloth System & Particle Effects
I chose to set the project in a swampy sort of biome and it would be a witch's camp. I released the assets as a package to the Unity Asset Store on July 1, 2018.
This project has given me a lot of great experience in working on a solo Unity project as well as create an environment through many different types of assets of my own. I learned to work with several different systems in Unity, export several models with and without animations from Blender to Unity, create several textures and maps, create a workflow that was most efficient, how to stay organized, create tasks to finish by deadlines and how to market my asset package on social media. Overall, this was really fun and satisfying experience!