Wishing (you) Well is a mini-game about a coin being tossed down a well and you have to maneuver it left and right to avoid obstacles like protruded bricks and vines along the way, while collecting multipliers to increase your score. You constantly gain score-points depending on the falling speed of the coin and the goal is to survive (by not being slowed down to a halt) as long as possible, while ideally keeping the maximum velocity.
The short backstory on how the coin came into the well revolves around an unlucky guy living in a tavern and tossing a coin in the nearby well every day in hopes of it some day fulfilling his wishes.
It utilizes the Curved World asset to create the illusion of depth for the well. It was quite a challenge to find the right balance between the overall gravity and coin weight to not make the coin fall too fast, as it would make the obstacles near impossible to dodge.
I actually abandoned that idea when working on my next big game to solely focus on that one, but because there was a German GameJam about a matching topic ("Falling") during a time when I needed a break from working on my current main game for years, I thought "Why not kill three birds with one stone and create the mini-game for my main project, also for a GameJam, while taking a break from the bigger brother?". It's a rather unknown GameJam named "Game++ Community Challenge" hosted by the YouTuber Tom Bleek, in this case it was the 11. iteration shortened as "GPPCC11" to which I contributed with this game and almost made it to the top 3, but the "Jury" considered the obstacles, namely the bricks, to be too hard to see to make it a fair experience for the player to dodge them at the right time. Which is quite ironic, because I toned down their visibility by making them a bit darker just before making the video and submitting it to the GameJam, as I thought it would make the game seem more challenging and look more fitting to the darkness deep down.
Oh well, how life goes...
They did, however, consider the art-style to be quite beautiful, so there's that.
You can view my submission (the YouTube video above) to get an insight into how the gameplay was like, though if you're not fond of the German language you don't really get anything out of the commentary.
Click here to download the stand-alone version (though might contain some bugs), otherwise you can play the final version in my upcoming mobile game Let Me Axe You A Quest(ion).