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WIP: PBR Textured Assets
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Creating pbr based asset for my mobile game. This one is render in blender so it not actual look in unity. It assumed to use in mobile, so I need to bake lighting and retopo to make less poly count. Modeling and render in blender. Texture are made in substance painter. Post process are done in blender and photoshop.
Koichi Miyano
Technical Artist, Programmer - Other
2
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