A character I created for the Wild West challenge. The final stats is 97k triangles. I had to work within the budget of 2 4k texture sets, so I ended up using a little bit less than that.
Concept by Alessandro Pizzi: https://www.artstation.com/artwork/XZaWD
The character was modeled in Maya and Zbrush, posed in Zbrush, Textured in Substance Painter, and rendered in Marmoset Toolbag 3.