What Happens When You Use 3D Rigging For Facial Animation
One of the common methods that animators use is 3D rigging. The way 3D rigging works is by constructing and attaching simulated bones and joints to a character model.
In many situations, 3D rigging is one of the most useful tools in an animator’s tool bag. It is useful when moving limbs and other body parts that rely on a hierarchy system.
However, for facial expressions, 3D rigging is often very time-consuming and inefficient. Animators first need to construct a rig that is based on a loose idea of the locations of muscle tissues. Then, they must make a guess (remember your last visit to a casino?) as to how those muscles move to create various emotions. The whole process can take weeks or months and can result in inaccurate and unrealistic facial expressions. How can the current animation process be improved?
Curve Controlled Modeling
An innovative technology called Curve Controlled Modeling (CCM) is here to substantially improve the facial animation process.