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Where's My Water?
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Where's My Water was the first game I ported for Disney Interactive, they wanted to port their game from iOS to Windows Phone and Windows Metro. I had to replace all the OpenGL ES graphics code with Direct3D and I had to translate the game from a right-handed coordinate system to a left-handed one. I had to fix the image loading code because the Y axis was inverted and Direct3D didn't support a lot of the image formats used so I had to parse the image data manually.
Eugene Bridger
Game Developer - Programmer
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