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Outpost - Mud Warfare - NEON ENTER (final)
Updated a month ago
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Outpost - Mud Warfare
Hi all !
I'm Florian Boué an environment artist based in Paris, France. I work in the video game industry for 4 years with Unity and I'm going to share with you my rendering and my workflow for this environment that I called Outpost - Mud Warfare for this Neon Challenge.
I decided to create something mixing an advanced civilisation and an old civilisation. My idea is to show a planet destroyed by others for her natural resources.

FINAL VIDEO :

Pitch : Ehos was a planet inhabited by seafaring people without great pretensions, covered with huge water surfaces, it attracted the lust of the Imperium. The Imperium, the technologically advanced people came to Ehos and began to siphon the heavy water on the planet to appropriate it. Which causes a brutal climatic warming on the planet and creates a permanent fog on the zones of oceans.

To protect his pumps and communicate with the mother ship, the Imperium has installed different outposts on the planet.
CAPTURES

MY PROCESS

REFERENCES

At first I chose a reference image and copied it in Unity with terrain and Props (4 h) For environment I used : Wetland - Kegiri Mudhut Village, Georgi Simeonov' s concept.
Then set up my lighting according to what I want to do, here an atmosphere inspired by TITANFALL 2

CAMERAS & ANIMATIONS

Finally to be able to work on the most interesting areas I started to pose my cameras and to animate the main subjects.
I used Timeline and Cinemachine to animate my cameras.

LIGHTING & CAMERA EFFECTS

For my lighting I used one Sun, spotlights with FogVolume and FogVolume 3.

ASSETS CREATION

Use terrain Unity with CTS - Complete Terrain Shader
Create my shaders with Amplify Shader

VFX - PARTICLES EFFECTS


ASSETS USE :
  • 100+ Magic Particle Effects
  • Amplify Shader Editor
  • BubblePop Particle Effect (Free)
  • Cinemachine (Free)
  • CTS - Complete Terrain Shader
  • Fog Volume 3
  • Industrial Manipulator Pack
  • Pipes Kit (Free)
  • Post Processing Stack V2 (Free)
  • Rain Drop Effect 2 (Free)
  • Raw Mocap Data for Mecanim (Free)
  • Recorder (Free)
  • Sci Fi Space Mech
  • Sci Fi Space Soldier PolygonR
  • Sci-Fi HSK Props
  • SE Screen-Space Shadows
  • The Blacksmith: Environments (Free)
  • The Courtyard (Free)

WIP

Jan 13

Jan 10
Jan 06
Dec 29
I polish Lighting and Color Grading. Make details with The Courtyard and Pipes Kit, free plugins. Sculpt terrain

Dec 20
Dec 18

Dec 14

Dec 12
I work image composition for blocking my cameras.
I use Cinemachine to animate my camera



Dec 08 : New lighting & ambiance
Ref : Mars / Titanfall
Work with FogVolume 3 for volumetrics lights



Dec 06 : Mapping with Georgi Simeonov' s concept
Use CTS, the Complete terrain Shader for sculpt my terrain in Unity.



Dec 04






¨Thank you for watching !

Florian Boué
Environment CG Artist - Artist
3
Comments
Jr
Josh ruthnick
a month ago
Interesting concept. The post processing you're doing makes everything look like a miniature. i was totally expecting a huge kid at the end to reveal the entire battle was his toys in the mud.
1
art director & developer - Owner
what a bold color palette and unique world! I like it!
1
Sailajar
a month ago
Senior Game Programmer - Programmer
nice work
1
Atif Ahmed
a month ago
Software Engineer - Programmer
nice work
1
Nicolas Duboc
a month ago
2D/3D Artist - Student
Nice final update, great !
1