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War Commander: Rogue Assault
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An immersive military strategy game set in a massively multiplayer online world. I worked as part of an international team, being involved in the development of both the server and the client side of the game, with an emphasis on the latter, as well as in the development of tools for the game designers and testers (e. g.: a mechanism that allowed designers to define scripted sequences that are played throughout the game).
Sebastian Mircea
Game Developer - Executive
3
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