Vriserus Caverns of Baurek was a game which I alone made within a timescale of 9 months, I made everything from the art to the music as well as programmed it through GML code.
Story - The game consists of the protagonist character Hoshi, a relic wielder venturing his way towards the capital after travelling across the continent, as soon as the capital appears before him, he is greeted my a middle aged man and some guardsmen, the man panics as his daughter is missing and asks you the player as Hoshi to find the daughter. - No spoilers but i will leave you with the question Is the daughter really just a person in danger?
Gameplay - Be prepared on this journey, no checkpoints and a trip into the Cavern of no return, monsters, traps, and the quest to find the lost daughter.
Expect Platform mechanics including walljumping and ladders
And of course a Boss Battle Finale
For more information visit the download page here - https://falconhead.itch.io/vriserus-caverns-of-baurek