These are a few prototypes I have put together using Unity 5 and the HTC Vive. Of course I have created a substantial number of other small projects not seen here, but I felt these ones were probably the most graphically pleasing to put up for display as they are a slight step above the generic Unity primitives.
As you can see, I use PlayMaker in my productions and it actually serves me well in terms of getting quick prototypes functioning. Some of these experiments helped me learn and implement haptics with the Vive controllers. The bit with the cubes that change colors and initiate particle effects was a musical experiment that was leveraging the Synkro feature of the MasterAudio plugin.
I am very excited to continue making experiences for Room Scale. There is something so magical about creating an interactive world that people can actually walk around in. Let's take this to the next level.