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Voxelbased, procedural terrain generation for virtual worlds with floating islands For my bachelor thesis at the university, I decided to procedurally generate floating islands. The project is realised in Unity3D. The terrain is generated in real-time, so the player can move through the world without a waiting time. The main calculations are done in seperate threads to provide a better performance. The texturing and procedurally generated grass on the green terrain is created with a custom shader I wrote.
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Benjamin Barz
Game Developer - Programmer
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