Voxelbased, procedural terrain generation for virtual worlds with floating islands
For my bachelor thesis at the university, I decided to procedurally generate floating islands. The project is realised in Unity3D. The terrain is generated in real-time, so the player can move through the world without a waiting time. The main calculations are done in seperate threads to provide a better performance.
The texturing and procedurally generated grass on the green terrain is created with a custom shader I wrote.