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Voxel Engine in Rust
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This project was aimed at representing large volumetric spaces. Written in Rust, my intention was to see how easy it would be to write a high-performance voxel-rendering engine from the ground up.
A complete description of the voxel engine technology can be found here: https://jonathanrodriguezweb.wordpress.com/2017/03/24/voxel-engines-and-the-surprising-utility-of-software-rendering-knowledge/
Jonathan Rodriguez
Programmer of Extreme Talent
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