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Volcanic Bedrock
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A one-day speed project to practice sculpting, texturing and lighting environments. I used Blender, Substance Painter, Designer and Unity. No external post-processing. The mountain and the altar are pretty much one mesh with a single 4k PBR texture, the lava is UV animated on a second mesh. The lighting consists of one directional light and a few "lava lights", some of them with volumetric fog.

Jasper Meiners
Topicbird - Owner
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