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Visual Interaction
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Visual Interaction is a Unity Asset enabling complex interaction between player and environment, without leaving the Unity editor. It contains a suite of customisable 'actions' and 'triggers' which can be applied to objects and adjusted from the Unity inspector. It also contains a demo scene in which the player must move around a room and interact with a bank of in-game controls to unlock and open a door. To deliver the demo scene, and for general use by end users, I also include a set of simple 3D models I designed containing switches, buttons, lights, gauges etc. The asset has been well received by users, some of whom have contacted me with some great examples of it in action.
Joel Elwar
Lead Developer - Programmer
4
Comments
Joel Elwar
6 months ago
Lead Developer - Programmer
Sorry, I meant to start a new line, not send that. Visual Interaction should work on any platform that Unity supports. I'm happy to look at any compatibility issues and have resolved a few for my customers to get them up and running. Please feel free to message me on here or email me at joelelwar@gmail.com if you have any more questions.
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Joel Elwar
6 months ago
Lead Developer - Programmer
Hi, and sorry for the slow response. Glad to hear your interested in Visual Interaction. In answering your first question, I haven't specifically tested with that controller, but all VI needs is a mesh you can shoot a ray out of to capture whatever the player is facing. Most 3rd person controllers have a 'head' component. If you add the VI Agent object to that, it should work.
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Kukuh Basuki
6 months ago
Hi I'm interested tou your visual interaction asset. I have some questions: - Will it work with other character controllers (I'm using Invector 3rd Person Controller)? - Does it support mobile? Thanks
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