Visor 2.0 is currently in development, so this post will be constantly updated.
Dev update (1):
The initial set up for the first temple of the game Visor 2.0. Is a magical place in which some random 'figures' are going to be falling from the watterfall, the player has to choose the right ones and let the other ones pass.
The two big stones at the sides are the ones that contains the information about the progress of the player in the game.
The water is using a vertex displacement shader and some textures to get that look.
The water that's comming out of the 'stone face' are actually planes with the same water shader and some little modifications.
The particles at the end of the waterfall succeded at covering the connection between the two planes (the one coming from the stone face and the actual water plane).
Some little 'fairy' particles where the nature is placed.
Dev update (2):
The 'figures' that we are going to be using are turtles, that have a 'figure shaped plane' on their backs.
The turtles have a swiming animation but is a little difficult to notice, maybe needs some twiking.
The figures over the turtles have a little glow, fits pretty well with the enviroment.