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Variance Shader
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This was a test to have a lot of tree variations without a lot of models and textures. A tree, unlike a body, can randomize well and still look ok as branch/leaf configurations are varied a lot. The trick was to use a shader to modify with perlin noise based on position. We also applied color shifting to it with the perlin noise as well. Added an infinite runner test mode, where we see the trees constantly changing.

Dan Violet Sagmiller
Senior Mobile Developer with GSN Games - Programmer
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