Enemy prep process - from Materials assignment to UVing and pre-visualization (Blender) to final PBR Painting (Substance Painter) and final visualization - To in-game-engine (Unity)
This is collaboration work. This enemy model concept and modeling is by Aristides Sierra. I did work the UVing, materials assignment at Blender. Then I did the Texturing with PBR workflow with Substance Painter. Finally I did took it for a spin in the Unity game engine. I personally do love the design Aristides performed in here and enjoy working with the model a Lot! Really awesome collab experience for me! Hope you all like!