Notifications
UVing / Mat / PBR / HardSurface
Showcase
292
6
Enemy prep process - from Materials assignment to UVing and pre-visualization (Blender) to final PBR Painting (Substance Painter) and final visualization - To in-game-engine (Unity)
This is collaboration work. This enemy model concept and modeling is by Aristides Sierra. I did work the UVing, materials assignment at Blender. Then I did the Texturing with PBR workflow with Substance Painter. Finally I did took it for a spin in the Unity game engine. I personally do love the design Aristides performed in here and enjoy working with the model a Lot! Really awesome collab experience for me! Hope you all like!
Jose Luis Torres Reyes
Game Developer (Unity Certified) - Artist
8
Contributors
Concept Artist and Modeler
Comments
Ray Skinner
a year ago
Certified Unity Developer - Programmer
I haven't tried it myself yet. Have fun with it!
1
Game Developer (Unity Certified) - Artist
@Ray Skinner Hey! I did download the plugin, configured and gave it a try! Man, is pure awesomeness :O !!! Love it! I even made a tutorial since instruction were not very clear at the time I did installed it (a few hours after its release XD ) Thanks for the heads up mate !
0
Game Developer (Unity Certified) - Artist
Thanks man! will totally check it out! XD I've been working so hard at my game and now at Youtube videos for a new channel I'm trying to develop that I've missed a couple of awesome things here and there for sure! So thanks a lot for the heads up man!
0
Ray Skinner
a year ago
Certified Unity Developer - Programmer
It was announced at Unite Europe 2017 https://www.youtube.com/watch?v=WQxQOxH5SWI definitely check it out, as it will really smooth out your workflow between Unity and Sub Painter
1
Game Developer (Unity Certified) - Artist
Thanks Ray! Well to be honest with you I haven't heard of it yet XD I guess I'm too submerged on my current development at the source code side of things but will totally check it out then! Thanks for liking and for the heads up too!
2