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Usage of IK for 3D Models Manipulation
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Goal of this thesis is to design and create a system for controlling of 3D models in real time using inverse kinematics (IK). This thesis describes a library for computation of IK, using IK to control models in Unity and connecting to systems that provide spatial data in real time. All of these parts are then used in final application, which demonstrates using captured data in real time to control characters. http://is.muni.cz/th/374236/fi_m/?lang=en;id=173667 https://github.com/mgrman/Usage-of-Inverse-Kinematics-for-3D-Models-Manipulation https://github.com/mgrman/DGCLib
Martin Grman
WebDeveloper / UnityHobyist
3
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