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Roguelike that pays homage to Dungeons & Dragons Online
I'm creating a roguelike that pays homage to Dungeons & Dragons Online. One of the biggest challenges is how to represent a 3D world in a 2D space. The other _small_ challenge is that I'm tackling this project by myself. Fortunately, I've got a starting point using Unity's 2D Roguelike example project.
Joshua French
Software Engineer - Programmer
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