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I used Unreal Engine’s demo scene showcasing Sequencer to implement my own sounds and grasp a firm understanding of UE4’s Blueprint editor.

For the project, I removed almost all the original sounds (with the exception of Tappy Chicken’s arcade sound) and began recording, creating and implementing my own sounds for the scene.

From this assignment at University, I learnt a lot of UE4’s nodes available in Blueprint and begun learning middleware from seeing Blueprint’s potential.

Paul-Jo Nielsen
Co-Founder of Bay6 Games and Nüwa Sounds - Other
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