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Unpaladin
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Classic Beat'em Up 3D action game about a soldier fighting demons. Final thesis work from Master in Game Development at UPF Pompeu Fabra Univiersity in Spain.
Proof of Concept. This short game featured basic combat gameplay & a unique combo system based on Internet Memes. Development duration: ~ 11month. (2006-2007) Team size: 4 (2 programmers, 1 Lead Artist, 1 Game Designer) I was in charge of the next: - Documentation. - Environment Art. - Additional UI / UX Design. - Music & SFX. - Tech Research. Story: A detective trapped in a parallel dimension (who cannot be seen or percieved) is one of many guardians, in charge of protect the equilibrium between the 3 realms (Spiritual, human, demonic), until a horde of demons attack and cause a breach into the human world.
Carlos Lecina
Game Designer - Designer
6
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