Proof of Concept. This short game featured basic combat gameplay & a unique combo system based on Internet Memes.
Development duration: ~ 11month. (2006-2007)
Team size: 4 (2 programmers, 1 Lead Artist, 1 Game Designer)
I was in charge of the next:
- Environment Art.
- Additional UI / UX Design.
- Music & SFX.
- Tech Research.
A detective trapped in a parallel dimension (who cannot be seen or percieved) is one of many guardians, in charge of protect the equilibrium between the 3 realms (Spiritual, human, demonic), until a horde of demons attack and cause a breach into the human world.