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Unlit Terrain Shader
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Unlit terrain shader - is a high performance shader based on texture splatting technique. High performance is achieved by minimizing calculations done inside the shader. This is accomplished by removing all light calculations and adding pre baked texture (shadow map) that contains information on lights and shadows. Texture splatting allows reducing tile textures sizes which greatly reduces memory usage. Texture splatting and minimal amount of calculations makes this shader perfect choice for mobile projects.
Dmytro Aleksiuk
Unity3D developer
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