This was a team production as AICASF. It is an endless runner with procedurally selected terrain pieces. The point of the game is to gain as many points as possible by travelling far and picking up bones. There are 5 different dogs, and the more bones you eat makes you grow into stronger dogs, and hitting obstacles makes you shrink into smaller dogs. Once you can't shrink anymore you die.
I was the Tech Lead for this project. I combined all the work of the team members into a single build for the week. I also programmed the procedural selection system, the Dog State Manager, the Character Controller, Pickups and Obstacles, and other miscellaneous systems.