A bit late to start but I have to work on a complete environment for my learning phase so, let's go :D
Behind this door is the warehouse where all started !
Ok, I will clearly have not the time needed to end this. Too many ideas and not much time, but as said before, I'll learn a lot.
So first prop done and I'm pretty satisfied by this one :D
Knowledge gain, cylinder high poly work, normal baking in Marmoset Toolbag (Substance refuses to give me a good bake on it :/) and working on a defined style.
End of this week, learning Substance Designer for the floor tiles. I really like the way we can manage sbsar to generate multiple version of a material in Unity.
Still working on the challenge,I'm not sure I will have enough time to finish it :D
This time I'm working (learning !) with Houdini to find ways to accelerate tedious processes such as building a floor in a large scene. (I have pipes and wires in mind too...)