25 Nov 2019
1 Reaction
4 comments
propCog
3 months
If You act 'Click here to play' or click 'Play' while waiting the update: maintain the right arrow key to enjoy the One Input Travel.
Reply
If You act 'Click here to play' or click 'Play' while waiting the update: maintain the right arrow key to enjoy the One Input Travel.
Reply
propCog
3 months
If You act 'Click here to play' while waiting the update: maintain the right arrow key to enjoy the One Input Travel.
Reply
If You act 'Click here to play' while waiting the update: maintain the right arrow key to enjoy the One Input Travel.
Reply
propCog
3 months
As a First-time User, I download Unity with the Guided Learning Path! Walkthrough 1 shows how to manage the scene and makes familiar with the assets available to use in the project; Walkthrough 2 and 3 make handle some Game Objects properties and with Walkthrough 4 a new Game Object be added; Walkthrough 5 is the moment to share the approach: I decide to transforme the difficulty in an One Button Travel thanks to the Lost Side Visitor of this 2D Platformer Microgame, created by Unity with version 2018.4.12f1 - a story is born. I am motivated to continue, add chronometer and treasure counter, for example. I decided to name this exercice "unityWalktrough.5" - marking the origin of todays initiative and pointing this kind of Basic Tutorial fundamental principels. How I use "unityWalktrough.5": I play the game a first time to see what happens left. And then, check potential using mainly the right arrow key. I play the game a second time to challenge the score 00:50.5 using the right arrow key only. I play the game a third time to take a look what is going on here and there. I play the game a last time to decide that the next level surely coming soon. A great "Thank You!" goes to Unity making this possible. Learning continous, two Microgames remain. store.unity.com/download-nuo
1
Reply
As a First-time User, I download Unity with the Guided Learning Path! Walkthrough 1 shows how to manage the scene and makes familiar with the assets available to use in the project; Walkthrough 2 and 3 make handle some Game Objects properties and with Walkthrough 4 a new Game Object be added; Walkthrough 5 is the moment to share the approach: I decide to transforme the difficulty in an One Button Travel thanks to the Lost Side Visitor of this 2D Platformer Microgame, created by Unity with version 2018.4.12f1 - a story is born. I am motivated to continue, add chronometer and treasure counter, for example. I decided to name this exercice "unityWalktrough.5" - marking the origin of todays initiative and pointing this kind of Basic Tutorial fundamental principels. How I use "unityWalktrough.5": I play the game a first time to see what happens left. And then, check potential using mainly the right arrow key. I play the game a second time to challenge the score 00:50.5 using the right arrow key only. I play the game a third time to take a look what is going on here and there. I play the game a last time to decide that the next level surely coming soon. A great "Thank You!" goes to Unity making this possible. Learning continous, two Microgames remain. store.unity.com/download-nuo
1
Reply
Knightmer 3
3 months
seems nice bro, quite buggy alright but overall a very nice game to play ^^ if you'd like to hear my opinion : there are a lot of stuck points with the game level objects(I suppose due to large colliders ? the jump mechanic is weird, sometimes the character will jump randomly even if not pressed spacebar or jumpPads are around, will get stuck on alien stairs I did like the polished art style looks very nice, easy controls, and nice hidden areas which seem to hold a lot of potential as they're not too easy to spot TL;DR - nice game and polished graphics, need to debug keep going at it ! ^^
Reply
seems nice bro, quite buggy alright but overall a very nice game to play ^^ if you'd like to hear my opinion : there are a lot of stuck points with the game level objects(I suppose due to large colliders ? the jump mechanic is weird, sometimes the character will jump randomly even if not pressed spacebar or jumpPads are around, will get stuck on alien stairs I did like the polished art style looks very nice, easy controls, and nice hidden areas which seem to hold a lot of potential as they're not too easy to spot TL;DR - nice game and polished graphics, need to debug keep going at it ! ^^
Reply
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