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【Unity】校园Workshop——中国传媒大学南广学院活动总结(with EN)
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【Unity】Summaries of the UNITY X CUCN WORKSHOP

活动信息

  • 活动名称:
Unity校园WORKSHOP
  • 联合参与团队:
Unity China|Unity校园大使|中国传媒大学南广学院动画与数字艺术学院学生会
  • 主办方团队:
Unity校园大使: 邓森蕾
现场工作人员:狄婧怡,竹秋帆,范杨,万静宜,赵晶晶,黄静怡,刘通
Unity China: Yan Zhang
  • 时间地点: 2018年4月11日南广大讲堂
  • Event Name:
Unity X CUCN WORKSHOP
  • Participating team:
Unity China|Unity Student Ambassador | Communication University of China Nanjing Campus Faculty of Animation and Digital Art Students Union
  • Organizer team:
Unity Campus Ambassadors: Sennett Deng
Staff: Yiyi Di, Qiufan Zhou,Yang Fan,Jingyi Wan,Jingjing Zhao,Jingyi Huang,Tong Liu
Unity Chine: Yan Zhang
  • Time and place:
The Great Hall, April 11, 2018
前期总结
  • 场地:
本次活动的举办场地选定为教学楼二区后的南广大讲堂,设备优良,场地可容纳近200人

Preliminary summary

  • Venue:
The venue of the event was selected as the Great Hall after the second floor of the teaching building. The equipment is excellent and the venue can accommodate nearly 200 people.
  • 活动宣传:
在活动开始的前两个星期,首先受到了来自Unity官方公众号和技术公众号的推送宣传,从百格活动的统计数据来看是达到了第一个小高峰的访问量。在活动开始前一星期受到学院公众号的推送宣传,使得本次活动的访问量达到最高峰,学院在活动开始前每天持续推送,为本次活动的在校内的宣传提供了巨大的支持。
  • Event promotion:
In the first two weeks, it was first promoted by Unity's official account . From the statistics of the Bagevent, it was the first small peak for PV. A week before the event, it was promoted by the faculty‘s official account , making the visit of this event reached the highest PV. The college continued to push the page in the next few days, which provided great support for the promotion of the event in the school.
本次活动共有157人在线报名,来到现场签到的人数有一半多一点,加上现场未报名预约的同学有近百人来到活动现场参与活动(在签到的时候其实出现了一个小失误,就是签到设备准备的不充分的问题,由于到场人数较多,一台机器根本无法满足签到需求,所以赶紧让同学送了一台机器过来进行签到工作,非常感谢负责签到的工作人员)
There are totally 157 people signed up online and more than half of the attendance was on-site. In addition, there still some people who did not make an appointment at the scene had come to the event to participate in the activity. (In fact, there was a small mistake when signing in. Insufficient preparation of sign-in equipment, due to a large number of attendees, a machine simply couldn’t meet the sign-in requirements.Thanks to the staff who are responsible for this.
  • 在清明之前收到了官方寄送的易拉宝与海报,并在学院的安排下张贴在学校各个角落
在易拉宝摆放的时候一定要考虑到天气的元素,包括风力大小等,或者有所准备,不然很容易出现易拉宝倾倒的现象,对活动的宣传大受影响
During the placement of posters and advertisement, we must consider the elements of the weather, including the size of the wind, etc., or be prepared. Otherwise, it is very easy for the rollover phenomenon to occur and the publicity of the event will be greatly affected.

正式活动

中午时候我就和几个同学一起讲物料搬运到了大讲堂,并进行设备调试,在讲座之前一定要准备好链接投影的转接口或者数据线,像我的雷电转VGA还是在当天早上去买的..
两点过陆陆续续就有同学前来参加讲座了,这时只能安排他们先坐在位置上等候。
  • 入座暖场:
在大讲堂的两侧设置了签到桌和礼品,同学们签到后都领取到了Unity的精美纪念品一份,暖场环节主要是为大家播放了收集到的最近一年以来Made With Unity的游戏视频集锦,同学们纷纷被Unity所带来的游戏和画面所震撼

Formal activities

  • Befor start:
Registered tables and gifts were set up on both sides of the auditorium. After the students checked in, they all received Unity's exquisite souvenirs. The warm-up session was mainly show them the games that Made with Unity collection since the last year. The students were shocked by the games and videos render by Unity.
下午3点整,活动准时开始。
首先,讲座从游戏引擎的基本构成作为切口,引入活动的主要话题Unity,并解释了Unity的相关市场优势和特性。
The event started on time at 15:00
First, the lecture takes the basic composition of the game engine as a cutout, introduces the main topic: Unity, and explains Unity's relevant market advantages and characteristics.
随后,向同学们讲述了游戏开发当中的阶段划分,着重强调了Unity在原型开发阶段的重要性和快速迭代的能力。
Subsequently, the students were told about the stages of game development and emphasised the importance of Unity in the prototyping stage and the ability to quickly iterate.
随后对大家着重介绍了技术美术在项目开发中的重要作用,并结合Unity2018中的新功能Shader Graph、ScriptableRenderPipeline让同学们对技术美术的职位有了全新的一个认识和了解。
介绍完2018的新功能后,通过Book of the Dead、Adam等使用Unity实时渲染出来的影片为大家介绍了在2017版本中举足轻重的Timeline与Cinemachine,让大家了解到Unity在影视方面的制作能力。
Also after that, through the use of Unity's real-time rendered videos such as Book of the Dead, Adam, we introduced Timeline and Cinemachine, which are very important to the 2017 version, in order to make sure the students understanding Unity's ability in film and television production.
最后介绍了我们的Connect社区与Unity Service的服务, 让同学们感受到Unity为开发者所提供的各类便捷服务
Finally, we introduced the services of our Connect community and Unity Service so that students can feel various convenient services Unity provides for developers.
最后进行的Q&A环节回答了同学们提出的关于Unity在2D项目VR/AR项目中的应用,和Unity官方推出的学习教程等问题,氛围融洽。
The final Q&A session is responded to the questions raised by the students about the application of Unity in the 2D project and VR/AR(Virtual Reality/Augmented Reality) project, and the official learning of Unity's tutorials.
到这里,本次活动就圆满结束了

活动总结

首先,本次活动的成功举行要对提供了大力支持的Unity官方表示感谢,并特别感谢学院提供的支持与帮助。
在活动准备的过程当中出现了或多或少的失误,这对下一次活动的开展是具有很大的帮助的,而且学院在正式讲演之前提供了一次试讲的机会,也让我意识到了自己的一些不足和在讲演中存在的问题,并及时提出了修改,为正式活动中的效果提供了很大的帮助。

Events summary

First of all, thanks to Unity China Team who have provided great support for the event and also thanks to the support and assistance that provided by the Faculty of Animation and Digital Art(CUCN).
There were kind of mistakes in the preparation of the event, which was very helpful for the next activity. The college provided an opportunity for lecture trials before the formal ones and it made me realise that Some of the deficiencies and problems existed in the lectures were promptly proposed, which promoted great help for the formal activities.
其实本次活动最大的困难就在准备内容方面,考虑到部分同学没有接触过Unity甚至是游戏开发,所以在准备内容的时候就需要我们从内容上尽量能够以吸引同学的兴趣为主,我在本次准备的思路就是从同学们平时经常玩的一些游戏入手,通过引入这些游戏的案例来讲解Unity的一些新功能,效果还是比较明显,但是在受众把握上还是不太够,会后还是有部分同学反应听不懂的情况,而另外对Unity有足够了解的同学是希望通过这次活动学到一些新的东西,但也是我时间把控的原因,在demo展示部分并没有深入讲解,所以这在后续的活动上需要进行改进。这里也要特别感谢刘通同学,在我们的demo演示环节给予了帮助。

最后,非常感谢Unity能够为学生群体提供这样的平台与机会,期待下一次活动再会!

In fact, the biggest difficulty is in preparation session, because some students haven't use Unity or even do not know about the game development. Therefore, when I prepare this content, the only thing we need to do is try our best to attract students' interests. The idea of ​​this preparation started with some of the games that our students often play with. By introducing some of the new features of Unity to these games, the effect is still quite obvious, but it is still not enough for the audience to grasp. There will still be Some classmates did not understand the situation, and other students who knew enough about Unity were hoping to learn something new through this event. Due to my time control, I didn’t explain more about the demo section. This needs more improvement in the follow-up activities.
Finally, we are grateful to Unity for providing such a platform and opportunity for the student community! We are looking forward to the next event! See you next time.
附上本次活动的视频链接(video link):https://pan.baidu.com/s/1ru3MHBW_jsoFcsBBtijzzA
本次活动PPT(Keynote link):https://pan.baidu.com/s/1BCdtPEQydBzZ1J7aIwciNw

Tags:Unity
Unity校园大使
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