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Unity-Chan Toon Shader Ver.2.0
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UnityChan Toon-Shader v.2.0.4 is published now. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project Requires Unity 5.6.x or later. Available on Unity 2018.1.0f2. Enjoy! --- Unity-Chan Toon Shader is a toon shader for images and video that is designed to meet your needs when creating cel-shaded 3DCG animations. We configured it so you can easily produce all essential shadows, such as shadows that accentuate the form of every part of a character model, without having to worry about the position and intensity of light sources in character design. You can also use shadow color settings to make it easy for the person responsible for color design to create shadows. All of this is thanks to the fact that the Toon Shader is designed for creating cel-shaded 3DCG animations. We have greatly enhanced performance in Unity-Chan Toon Shader Ver. 2.0. It still has the same rendering capabilities as Ver. 1.0, but you can now create an even more sophisticated look. You can download this shader from "DATA DOWNLOAD" Button: http://unity-chan.com/contents/guideline_en/ 【License】 Unity-Chan Toon Shader 2.0 is provided under the Unity-Chan License 2.0 terms. Please refer to the following link for information regarding the Unity-Chan License. http://unity-chan.com/contents/guideline/ 【News Articles】 [Unite]映像制作にも使える高機能シェーダ「ユニティちゃんトゥーンシェーダーVer.2」はどのように作られたのか http://jp.gamesindustry.biz/article/1705/17050902/

Nobuyuki Kobayashi 小林信行
Community Evangelist - Designer
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Community Evangelist - Designer
Unity chan Toon shader 2.0 v.2.0.5 Test version has been released. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/tree/dev This is debugging ver. which released the latest bug fixes and advanced features while maintaining compatibility with the past. Please use it carefully if it may be adjusted in the future. UTS2 v.2.0.5 Test:Added new features below. ・【Caution】The internal variable name of BaseMap had been changed. ・Add Step_Offset slider to adjust the shade stepping of the point lights mainly in the Forward-Add path. ・Advanced function : Add Built-in Light Direction UTS2 v.2.0.5 Test:Made the following corrections. ・Rearranged the order of some properties for your easier operation. ・Changed the method of getting the ambient color in the scene, and so shader becomes to reflect the color of the ambient light from the whole scene more.
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Community Evangelist - Designer
Hi, UnityChan Toon-Shader v.2.0.4.3p1 is available now. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
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Community Evangelist - Designer
2018/09/10:2.0.4.3 Release Patch 1:Bug fix version. ・Fixed the problem that spotlight could not work properly. ・Fixed real-time point light to attenuate correctly with respect to range and distance. ・Since bug-fixes were confirmed, the notes when using with iOS / OSX METAL environment were deleted. 2018/09/05: 2.0.4.3 Release:Fixed bug and added new features below. Especially, added useful features for VRChat users! ●Add Ambient light blending Light color now reflects ambient light settings. As a result, the lower limit of the intensity of the directional light becomes the setting of the ambient light of the scene. With VRChat, you can automatically adjust the brightness difference for each world based on ambient light settings. The brightness from the ambient light can also be adjusted with the Unlit_Intensity slider. The default is 1 (as it is). ●Equipped with camera following type default light If the directional light is not in the scene, the default light built in the shader is enabled, and its orientation always follows the camera. As a result, you always keep good lighting from the view of camera. ●Add Baked Normal for Outline You can now use normal maps baked vertex normals when setting normal-inversion outlines. By using this feature, you can apply the outline of the soft edge object to the hard edge object via the pre-baked normal map. When using the Baked Normal map, in the outline setting property of UTS2: OUTLINE MODE is "NML", Is_BakedNormal is "ON", Apply the map you want to use for "Baked Normal for Outline" slot. Normal map applicable as Baked Normal for Outline has the following specifications. The UV of the object to be applied shall not overlap. In other words, it is essential that UV deployment is done so that all normal maps do not overlap. The specification of the normal map itself is the same as Unity, it is OpenGL compliant. The texture settings of the normal map to be used are as follows. · Set Texuture Type to "Default". ※ Do not set to "Normal map". · Be sure to turn OFF sRGB (Color Texture) check. For details, please check the assets in the Baled Normal folder in the sample project. ●Add the shaders for outline object display only, in Helper folder As the shader variations, add the shader that displays only outline objects in Helper folder. Please add them as multi-materials as necessary. ●Simplify processing within the Forward Add path. Other, bug fixes
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Community Evangelist - Designer
Hi, UnityChan Toon-Shader v.2.0.4 is published today. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project Enjoy! Requires Unity 5.6.x or later. Available on Unity 2018.1.0f2.
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