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Unite2018 Lecture
Published 7 months ago
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Capture data is no longer needed! Procedural Character Animation Guide

I will explain how to create procedural character animation using Unity's Mecanim. Normally, character animation is a laborious work including setting complicated bones and rigs, applying multiple motion capture data, and handling key frames. Procedural character animation does not use capture data or key frames. You can build an animation that does not slip foot stepping according to the movement of the character and system.
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