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UNET Basic(Dedicated)Server_Client setup
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A (Dedicated)Server and Client setup in one Build. Using Unity 5 UNET and the new UI system. Run one Instance as a Server on any PC any where. Run others as a Client to connect to the server via IP address. With optional server password protection and IP lookup tool. Contains a custom NetworkManager a Server ManagerHUD and a Client ManagerHUD. They work the same as the standard Network components but with a new UI and only what you need to start a Server and connect a Client to a server (no matchmaking). Examples of [ClientRpc], [Command] and [SyncVar] included.
PaulosCreations
@PaulosCreations - Artist
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